Not an Issue Server wiped my map after update

Discussion in 'Rust Discussion' started by DK_Den7e, Jan 17, 2015.

  1. Hi, I don't know why, but my server is trying to create a new world just after a restart, without any Rust/Oxide update (but I updated 3 unimportant plugins). The worldsize is 7746x7746 (60km2), Rust is v1179, and Oxide-2 is latest build.

    How can I avoid this??
     
  2. Wulf

    Wulf Community Admin

    Rust Experimental updates often wipe your world. Nothing you can really do, as the wipes are part of development. It has nothing to do with Oxide or plugins.
     
  3. I know that. This is not after a Rust or oxide update(that one was this morning), but happening after a simple server restart with no important changes (now I'm feeling really dumb for just having thought about restarting the server...).


    PS: I know I can unload/reload the plugins without resstarting, bhut wanted to respawn barrels....
     
  4. Wulf

    Wulf Community Admin

    Sounds like your server isn't saving or you aren't loading your save in the command-line. Try -load "server/yourserveridentity/save/0.sav"
     
  5. I don't know if this was the expected behavior or not, but re-adding the "+server.worldsize 7746" to the startup parameters (I thought it was only needed for map creation) solved the issue. Sorry for not having posted it immediately.
     
  6. Wulf

    Wulf Community Admin

    That seems odd, and can't imagine why that would solve it.
     
  7. In the console, the output was like "I am creating a new 7746x7746 map, oh wait, there's already one so I'm ignoring the map I just created and going to use the save" (well, that's how I understood it) xD

    Code:
    Creating Terrain..(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)Generating terrain of size 7746 with seed 2149986119(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)ALLOCATING TERRAIN DATA 00:00:00.8115819(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)CREATING TERRAIN OBJECT 00:00:00.1148906(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)GENERATING HEIGHT MAP 00:00:05.2019084(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)GENERATING NORMAL MAP 00:00:03.3536899(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)GENERATING BIOME MAP 00:00:01.7334726(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)GENERATING TOPOLOGY MAP 00:00:03.3373568(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)GENERATING SPLAT MAP 00:00:00.4659788(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)GENERATING COLOR MAP 00:00:01.1594597(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)POST PROCESSING HEIGHT MAP 00:00:00.1871389(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)POST PROCESSING NORMAL MAP 00:00:00.0000769(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)POST PROCESSING BIOME MAP 00:00:00.0000461(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)POST PROCESSING TOPOLOGY MAP 00:00:00.0000458(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)POST PROCESSING SPLAT MAP 00:00:00.0000449(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)POST PROCESSING COLOR MAP 00:00:00.0000450(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)PLACING LANDMARKS 00:00:00.3268257(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)PLACING DECOR 00:00:00.9278629(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)PLACING INFRASTRUCTURE 00:00:00.0004828(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)APPLYING HEIGHT MAP 00:00:00.6083114(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)UPDATING SPAWN HANDLER 00:00:00.9284507(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)AngryAnt Behave version 2.5 (d859964) - Copyright (C) Emil Johansen - AngryAnt 2015(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)SPAWNING INITIAL RESOURCES 00:01:03.2897891(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)CALCULATING CHECKSUM 00:00:03.1455118(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)Done!(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
    Loading Save From server/Oxide01/save/Procedural Map_7746_2149986119/0.sav
     
  8. It's happened again (after the LITTLE update of this morning, so it's "only" less than one day of work that could be lost, but the people is mad anyhow...

    Are you sure I have to use the "UNIX slash" (/) instead of the Windows one (\)? the server "insists" in creating a new map despite the old one, the "-load" or the "-save.load"....


    I just realized.... It says the save "has a differente checksum" and "it's incompatible"... Are we serious?