Hi, I don't know why, but my server is trying to create a new world just after a restart, without any Rust/Oxide update (but I updated 3 unimportant plugins). The worldsize is 7746x7746 (60km2), Rust is v1179, and Oxide-2 is latest build.
How can I avoid this??
Not an Issue Server wiped my map after update
Discussion in 'Rust Discussion' started by DK_Den7e, Jan 17, 2015.
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Wulf Community Admin
Rust Experimental updates often wipe your world. Nothing you can really do, as the wipes are part of development. It has nothing to do with Oxide or plugins.
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PS: I know I can unload/reload the plugins without resstarting, bhut wanted to respawn barrels.... -
Wulf Community Admin
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Wulf Community Admin
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In the console, the output was like "I am creating a new 7746x7746 map, oh wait, there's already one so I'm ignoring the map I just created and going to use the save" (well, that's how I understood it) xD
Code:Creating Terrain..(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)Generating terrain of size 7746 with seed 2149986119(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)ALLOCATING TERRAIN DATA 00:00:00.8115819(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)CREATING TERRAIN OBJECT 00:00:00.1148906(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)GENERATING HEIGHT MAP 00:00:05.2019084(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)GENERATING NORMAL MAP 00:00:03.3536899(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)GENERATING BIOME MAP 00:00:01.7334726(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)GENERATING TOPOLOGY MAP 00:00:03.3373568(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)GENERATING SPLAT MAP 00:00:00.4659788(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)GENERATING COLOR MAP 00:00:01.1594597(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)POST PROCESSING HEIGHT MAP 00:00:00.1871389(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)POST PROCESSING NORMAL MAP 00:00:00.0000769(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)POST PROCESSING BIOME MAP 00:00:00.0000461(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)POST PROCESSING TOPOLOGY MAP 00:00:00.0000458(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)POST PROCESSING SPLAT MAP 00:00:00.0000449(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)POST PROCESSING COLOR MAP 00:00:00.0000450(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)PLACING LANDMARKS 00:00:00.3268257(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)PLACING DECOR 00:00:00.9278629(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)PLACING INFRASTRUCTURE 00:00:00.0004828(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)APPLYING HEIGHT MAP 00:00:00.6083114(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)UPDATING SPAWN HANDLER 00:00:00.9284507(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)AngryAnt Behave version 2.5 (d859964) - Copyright (C) Emil Johansen - AngryAnt 2015(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)SPAWNING INITIAL RESOURCES 00:01:03.2897891(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)CALCULATING CHECKSUM 00:00:03.1455118(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)Done!(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)Unloading 6 Unused Serialized files (Serialized files now loaded: 0) Loading Save From server/Oxide01/save/Procedural Map_7746_2149986119/0.sav
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Are you sure I have to use the "UNIX slash" (/) instead of the Windows one (\)? the server "insists" in creating a new map despite the old one, the "-load" or the "-save.load"....
I just realized.... It says the save "has a differente checksum" and "it's incompatible"... Are we serious?