I updated my Oxide and found the server would not start. I did a full wipe of the server and it started. Tried the Oxide 2 install plugin from within gameservers owner area and it would not start. Did another full wipe and manually uploaded the files, and the game won't start. Did a full wipe and the game starts fine.
Here is what the error log is showing after I try to install oxide.
Any thoughts on this?Code:ruste/RustDedicated_Data/resources.assets' is corrupted! Remove it and launch unity again! [Position out of bounds!] [2/17/2015 6:54:45 AM] A script behaviour has a different serialization layout when loading. (Read 60 bytes but expected 84 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [2/17/2015 6:54:45 AM] A script behaviour has a different serialization layout when loading. (Read 32 bytes but expected 116 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [2/17/2015 6:54:45 AM] A script behaviour has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [2/17/2015 6:54:45 AM] A script behaviour has a different serialization layout when loading. (Read 32 bytes but expected 160 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [2/17/2015 6:54:45 AM] A script behaviour has a different serialization layout when loading. (Read 32 bytes but expected 240 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [2/17/2015 6:54:45 AM] A script behaviour has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [2/17/2015 6:54:45 AM] A script behaviour has a different serialization layout when loading. (Read 32 bytes but expected 168 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [2/17/2015 6:54:45 AM] A script behaviour has a different serialization layout when loading. (Read 32 bytes but expected 100 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [2/17/2015 6:54:45 AM] A script behaviour has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [2/17/2015 6:54:45 AM] A script behaviour has a different serialization layout when loading. (Read 32 bytes but expected 212 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [2/17/2015 6:54:45 AM] A script behaviour has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [2/17/2015 6:54:45 AM] A script behaviour has a different serialization layout when loading. (Read 32 bytes but expected 260 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [2/17/2015 6:54:45 AM] A script behaviour has a different serialization layout when loading. (Read 32 bytes but expected 100 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [2/17/2015 6:54:45 AM] A script behaviour has a different serialization layout when loading. (Read 32 bytes but expected 168 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [2/17/2015 6:54:45 AM] A script behaviour has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [2/17/2015 6:54:45 AM] A script behaviour has a different serialization layout when loading. (Read 32 bytes but expected 100 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [2/17/2015 6:54:45 AM] A script behaviour has a different serialization layout when loading. (Read 32 bytes but expected 236 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [2/17/2015 6:54:45 AM] A script behaviour has a different serialization layout when loading. (Read 32 bytes but expected 296 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [2/17/2015 6:54:45 AM] A script behaviour has a different serialization layout when loading. (Read 32 bytes but expected 184 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [2/17/2015 6:54:45 AM] A script behaviour has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
Solved Server will not load with old build
Discussion in 'Rust Discussion' started by Ballistic Gelatin, Feb 17, 2015.
-
There was a server update so Oxide needs to be updated as well, you'll have to wait until an updated version is released to run Oxide on the latest rust servers.
-
That is what I was thinking Mughisi.. I just wanted to be sure, and make sure it was not some bug introduced with the delayed update release due to some bug fixes over on Facepunch side.
-
-
be patient