1. I updated my Oxide and found the server would not start. I did a full wipe of the server and it started. Tried the Oxide 2 install plugin from within gameservers owner area and it would not start. Did another full wipe and manually uploaded the files, and the game won't start. Did a full wipe and the game starts fine.

    Here is what the error log is showing after I try to install oxide.
    Code:
    ruste/RustDedicated_Data/resources.assets' is corrupted! Remove it and launch unity again!
    [Position out of bounds!]
    [2/17/2015 6:54:45 AM] A script behaviour has a different serialization layout when loading. (Read 60 bytes but expected 84 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [2/17/2015 6:54:45 AM] A script behaviour has a different serialization layout when loading. (Read 32 bytes but expected 116 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [2/17/2015 6:54:45 AM] A script behaviour has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [2/17/2015 6:54:45 AM] A script behaviour has a different serialization layout when loading. (Read 32 bytes but expected 160 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [2/17/2015 6:54:45 AM] A script behaviour has a different serialization layout when loading. (Read 32 bytes but expected 240 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [2/17/2015 6:54:45 AM] A script behaviour has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [2/17/2015 6:54:45 AM] A script behaviour has a different serialization layout when loading. (Read 32 bytes but expected 168 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [2/17/2015 6:54:45 AM] A script behaviour has a different serialization layout when loading. (Read 32 bytes but expected 100 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [2/17/2015 6:54:45 AM] A script behaviour has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [2/17/2015 6:54:45 AM] A script behaviour has a different serialization layout when loading. (Read 32 bytes but expected 212 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [2/17/2015 6:54:45 AM] A script behaviour has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [2/17/2015 6:54:45 AM] A script behaviour has a different serialization layout when loading. (Read 32 bytes but expected 260 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [2/17/2015 6:54:45 AM] A script behaviour has a different serialization layout when loading. (Read 32 bytes but expected 100 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [2/17/2015 6:54:45 AM] A script behaviour has a different serialization layout when loading. (Read 32 bytes but expected 168 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [2/17/2015 6:54:45 AM] A script behaviour has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [2/17/2015 6:54:45 AM] A script behaviour has a different serialization layout when loading. (Read 32 bytes but expected 100 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [2/17/2015 6:54:45 AM] A script behaviour has a different serialization layout when loading. (Read 32 bytes but expected 236 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [2/17/2015 6:54:45 AM] A script behaviour has a different serialization layout when loading. (Read 32 bytes but expected 296 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [2/17/2015 6:54:45 AM] A script behaviour has a different serialization layout when loading. (Read 32 bytes but expected 184 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [2/17/2015 6:54:45 AM] A script behaviour has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    Any thoughts on this?
     
    Last edited by a moderator: Feb 17, 2015
  2. There was a server update so Oxide needs to be updated as well, you'll have to wait until an updated version is released to run Oxide on the latest rust servers.
     
  3. That is what I was thinking Mughisi.. I just wanted to be sure, and make sure it was not some bug introduced with the delayed update release due to some bug fixes over on Facepunch side.
     
  4. There is information about the date of the update Oxide 2 to Rust Experimental (today's update)?
     
  5. be patient