Hey all,
Let me start off with that I'm using a linux OS (with LGSM) to host my server.
I started to notice some stats are getting kind of high. (see below)
I always thought totalstall had do to something with serverlag as in my previous experience (All windows hosted), when the totalstall got high, players began to experience lag. Untill now no one is complaining even a bit about lag, even with the high stall rate.Code:Saved 180,976 ents, serialization(0.02), write(0.09), disk(0.03) totalstall(0.17).
I am completely lost about what serialization and totallstall exactly means, maybe someone can take some time to explain this to me and the fellow communitymembers?
Solved Server serialization showing high entities count
Discussion in 'Rust Discussion' started by yannick10012, Feb 21, 2017.
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It basically gives you information on how long everything took, serializing the 180976 entities to .02 seconds, writing that serialized data to the savebuffer took .09 seconds and writing that data to disk took .03 seconds. Totalstall gives the total amount of seconds it took to do the previous 3 operations, in your case .17 seconds.
If you add everything up you'll notice a small difference of .03 seconds which occurs because the numbers are not rounded to 2 decimals, they just cut them of after the 2nd decimal. -