1. Hi,
    When i put .cs plugin ins in the plugins folder on my self hosted server the server will not launch but if i remove the .cs fikes the server will launch fine. With no errors, the only files that the server will launch with is .lua and .ps

    Hope you can help me
    Dexter Morgan
     
  2. Wulf

    Wulf Community Admin

    How long did you give your server to startup? If there was an issue loading due to .cs files, it would be logged to Oxide's log files.
     
  3. i left the server about 10-15 mins to start but nothing, like i said with out the .cs's inside the plugin folder the server will launch within 30secs to 1min
     
  4. Wulf - having a tough time here. I updated Oxide and IO and server will not restart. I have had this happen 3 times since yesterday.

    1. Game Server support restarted for me twice - not starting again.
    2. When entering back into game All bases are gone as if wiped (I did NOT wipe) all three times on restarting.
    3. Plugins are not updating normally when placed in folder even with using reload in Rusty
    4. Had to restart server to get plugins to install properly. Now restarting server doesn't work

    Please give me advice on what to do here. I'm loosing players because they are loosing everything!

    Thanks!
    -SUE, RustieShack
     
  5. Wulf

    Wulf Community Admin

    The wiping is Rust-related, not Oxide-related. For everything else, I'd need to see logs. This isn't really related to Rust:IO either though.
     
  6. Logs: Oxide or compiler ?
    [DOUBLEPOST=1444081670][/DOUBLEPOST]Here are the logs Wulf
     

    Attached Files:

  7. Did I do something wrong? If so I apologize. You are the most knowledgeable person on here Wulf. Can you at least tell me - is it server - oxide - or plugin?

    It's not a "wipe" when a few walls are left on a building - but the rest is gone. A wipe would have taken it all - true?
    I just need to identify the source of the problem so I can get it fixed. I don't know what to ask or where to ask it.
    Thanks!
     
  8. Wulf

    Wulf Community Admin

    I moved your issue to its own thread, as it doesn't appear to be related to Rust:IO, so there's no need to post in its thread. I don't see anything in your log that would indicate why your server wouldn't be starting up, but if you could test without all .cs plugins and let me know if that solves it.
     
  9. Thank you! So sorry - I only found this by accident :)

    I will try removing all plugins. But I got to tell you, after being down almost all day today - I'm scared to try - but I will.
    I really appreciate your help. The worst part is people loosing bases when I restart. But if that's what it takes to fix it, will do
     
  10. Attached Files:

    Last edited by a moderator: Oct 6, 2015
  11. Removed all plugins. On reloading AdminProtection :
    Code:
    Connecting to server
    Success
    [Oxide] 7:30 PM [Info] Rust:IO: Update complete
    [Oxide] 7:30 PM [Info] Installing Rust:IO ...
    [Oxide] 7:30 PM [Info] Rust:IO> Setting up Rust:IO 2.0.5751.35232 (using max. 4 threads) ...
    [Oxide] 7:30 PM [Info] Rust:IO> Creating directories ...
    [Oxide] 7:30 PM [Info] Rust:IO> Applying config ...
    [Oxide] 7:30 PM [Info] Rust:IO> Initializing database ...
    [Oxide] 7:30 PM [Info] Rust:IO> Generating map image (this may take a while) ...
    [Oxide] 7:30 PM [Info] Rust:IO> Generated map image: took 3529.4703 ms, 830004 bytes
    [Oxide] 7:30 PM [Info] Rust:IO> Starting HTTP server on 108.61.109.188:28016 ...
    [Oxide] 7:30 PM [Info] Rust:IO> Installed.
    [Oxide] 7:30 PM [Warning] CallHook 'OnTick' on plugin 'RustIO v2.6.0' took: 3733ms
    [Oxide] 7:30 PM [Warning] CallHook 'OnTick' on plugin 'RustIO v2.6.0' took average: 328ms
    [Oxide] 7:31 PM [Info] Loaded plugin FriendsAPI v1.2.4 by #Domestos
    [Oxide] 7:31 PM [Info] Unloaded plugin FriendsAPI v1.2.4 by #Domestos
    [Oxide] 7:31 PM [Info] Loaded plugin FriendsAPI v1.2.4 by #Domestos
    [Oxide] 7:31 PM [Warning] Waiting for another application to stop using script: AdminProtection
    [Oxide] 7:31 PM [Error] Exception while resolving plugin references (NullReferenceException: Object reference not set to an instance of an object)
    [Oxide] 7:31 PM [Debug]  at Oxide.Plugins.Compilation+<Prepare>c__AnonStorey1.<>m__0 (System.Object _) [0x00000] in <filename unknown>:0
    [Oxide] 7:31 PM [Debug] Load requested for plugin which is already loading: AdminProtection
    [Oxide] 7:31 PM [Error] Failed to load plugin AuthLevel (IOException: Sharing violation on path c:\games\108_61_109_188_28016\1216925\ruste\server\1216925\oxide\plugins\AuthLevel.lua)
    [Oxide] 7:31 PM [Debug]  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
      at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in <filename unknown>:0
      at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
      at System.IO.File.OpenRead (System.String path) [0x00000] in <filename unknown>:0
      at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize) [0x00000] in <filename unknown>:0
      at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding) [0x00000] in <filename unknown>:0
      at (wrapper remoting-invoke-with-check) System.IO.StreamReader:.ctor (string,System.Text.Encoding)
      at System.IO.File.ReadAllText (System.String path, System.Text.Encoding encoding) [0x00000] in <filename unknown>:0
      at System.IO.File.ReadAllText (System.String path) [0x00000] in <filename unknown>:0
      at Oxide.Ext.Lua.Plugins.LuaPlugin.Load () [0x00000] in <filename unknown>:0
      at Oxide.Ext.Lua.Plugins.LuaPluginLoader.Load (System.String directory, System.String name) [0x00000] in <filename unknown>:0
    Thanks guys for all your help. I did everything as you both suggested. Replaced plugins one by one and restarted each time.
    This time the test buildings stayed up.

    Since the plugins are the same (with a couple updates) I am convinced this was all server related via Game Servers. Unless it happens again, I'm relieved to have it working again without deleting stuff.

    I sincerely appreciate you guys taking the time to help me.
    -SUE, RustieShack
     
    Last edited by a moderator: Oct 6, 2015
  12. Wulf

    Wulf Community Admin

    So it appears to be what I thought, the .cs compiler holding up the server. The only other error you posted in your latest log is from another application still using the plugin when the server tried to reload it, so just use "reload AuthLevel" and it will fix that one.
     
  13. Thanks Wolf. I did that :) I left out two: Cornucopia and DeathNotes - both have issues.
    Two things left:

    1. Why would that cause the buildings to get erased? After starting from scratch last night - buildings remained and I restarted a dozen times to be sure. So does that mean that one of the plugins was causing issue?
    2. Still having a problem getting stuff to update without restarting server.

    -SUE, RustieShack
     
  14. Wulf

    Wulf Community Admin

    None of this or those plugins would cause buildings to be wiped, that would be either a Rust bug that still exists, your world not saving, or using an outdated Rust version (possibly from an outdated Oxide build).
     
  15. Wulf - just got this info from Game Server support:

    FYI: The world appearing to be wiped is a bug from Thursday's update. The developer has released a hotfix for this to help mitigate the issue until another update is released. The latest hotfix can be applied to the server from my.gameservers.com > Mods > Server Update.

    -SUE, RustieShack
     
  16. Wulf

    Wulf Community Admin

    Yes, there have been a few updates regarding that for the past few days.
     
  17. Wulf

    Wulf Community Admin

    We're looking into this and doing some debugging. Hopefully we'll have a fix soon for those experiencing the issue.
     
  18. Doing the server update as we speak. I am glad to have an answer to a seemingly unsolvable problem :)

    Thanks so much!

    -SUE, RustieShack
    [DOUBLEPOST=1444146369][/DOUBLEPOST]PS: It worked - buildings still here after updating server! Happy! Happy! Happy!
    [DOUBLEPOST=1444180469,1444146175][/DOUBLEPOST]Wulf -Plugins are not updating in Rusty Rcon using oxide.reload command. There are no errors and it "appears" to be working - but nothing happens.

    Is this related to the above problems or a different issue? All began at the same time.

    -SUE
     
  19. Wulf

    Wulf Community Admin

    Try updating to the latest Oxide snapshot via your host's control panel, else manually via FTP using our zip files from OxideMod/Snapshots · GitHub.
     
  20. dude its not fixed i put the .cses back in the plugins one by one and every time i remove the .cses the server starts.