Hi,
When i put .cs plugin ins in the plugins folder on my self hosted server the server will not launch but if i remove the .cs fikes the server will launch fine. With no errors, the only files that the server will launch with is .lua and .ps
Hope you can help me
Dexter Morgan
Solved Server not starting with .cs plugins (bad symbol in OS username)
Discussion in 'Rust Discussion' started by Dexter Morgan, Oct 1, 2015.
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Wulf Community Admin
How long did you give your server to startup? If there was an issue loading due to .cs files, it would be logged to Oxide's log files.
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Wulf - having a tough time here. I updated Oxide and IO and server will not restart. I have had this happen 3 times since yesterday.
1. Game Server support restarted for me twice - not starting again.
2. When entering back into game All bases are gone as if wiped (I did NOT wipe) all three times on restarting.
3. Plugins are not updating normally when placed in folder even with using reload in Rusty
4. Had to restart server to get plugins to install properly. Now restarting server doesn't work
Please give me advice on what to do here. I'm loosing players because they are loosing everything!
Thanks!
-SUE, RustieShack -
Wulf Community Admin
The wiping is Rust-related, not Oxide-related. For everything else, I'd need to see logs. This isn't really related to Rust:IO either though.
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Logs: Oxide or compiler ?
[DOUBLEPOST=1444081670][/DOUBLEPOST]Here are the logs WulfAttached Files:
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Did I do something wrong? If so I apologize. You are the most knowledgeable person on here Wulf. Can you at least tell me - is it server - oxide - or plugin?
It's not a "wipe" when a few walls are left on a building - but the rest is gone. A wipe would have taken it all - true?
I just need to identify the source of the problem so I can get it fixed. I don't know what to ask or where to ask it.
Thanks! -
Wulf Community Admin
I moved your issue to its own thread, as it doesn't appear to be related to Rust:IO, so there's no need to post in its thread. I don't see anything in your log that would indicate why your server wouldn't be starting up, but if you could test without all .cs plugins and let me know if that solves it.
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Thank you! So sorry - I only found this by accident
I will try removing all plugins. But I got to tell you, after being down almost all day today - I'm scared to try - but I will.
I really appreciate your help. The worst part is people loosing bases when I restart. But if that's what it takes to fix it, will do -
You have some errors in some plugins that you need to address also this
[Warning] notifier has replaced the 'online' chat command previously registered by playerlist
I would remove the playerlist plugin
You also have some plugins need updated
Start Protection for Rust Experimental | Oxide
Notifier for Rust Experimental | Oxide
Inventory-Guardian fixed below for the error you are gettingAttached Files:
Last edited by a moderator: Oct 6, 2015 -
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Removed all plugins. On reloading AdminProtection :
Code:Connecting to server Success [Oxide] 7:30 PM [Info] Rust:IO: Update complete [Oxide] 7:30 PM [Info] Installing Rust:IO ... [Oxide] 7:30 PM [Info] Rust:IO> Setting up Rust:IO 2.0.5751.35232 (using max. 4 threads) ... [Oxide] 7:30 PM [Info] Rust:IO> Creating directories ... [Oxide] 7:30 PM [Info] Rust:IO> Applying config ... [Oxide] 7:30 PM [Info] Rust:IO> Initializing database ... [Oxide] 7:30 PM [Info] Rust:IO> Generating map image (this may take a while) ... [Oxide] 7:30 PM [Info] Rust:IO> Generated map image: took 3529.4703 ms, 830004 bytes [Oxide] 7:30 PM [Info] Rust:IO> Starting HTTP server on 108.61.109.188:28016 ... [Oxide] 7:30 PM [Info] Rust:IO> Installed. [Oxide] 7:30 PM [Warning] CallHook 'OnTick' on plugin 'RustIO v2.6.0' took: 3733ms [Oxide] 7:30 PM [Warning] CallHook 'OnTick' on plugin 'RustIO v2.6.0' took average: 328ms [Oxide] 7:31 PM [Info] Loaded plugin FriendsAPI v1.2.4 by #Domestos [Oxide] 7:31 PM [Info] Unloaded plugin FriendsAPI v1.2.4 by #Domestos [Oxide] 7:31 PM [Info] Loaded plugin FriendsAPI v1.2.4 by #Domestos [Oxide] 7:31 PM [Warning] Waiting for another application to stop using script: AdminProtection [Oxide] 7:31 PM [Error] Exception while resolving plugin references (NullReferenceException: Object reference not set to an instance of an object) [Oxide] 7:31 PM [Debug] at Oxide.Plugins.Compilation+<Prepare>c__AnonStorey1.<>m__0 (System.Object _) [0x00000] in <filename unknown>:0 [Oxide] 7:31 PM [Debug] Load requested for plugin which is already loading: AdminProtection [Oxide] 7:31 PM [Error] Failed to load plugin AuthLevel (IOException: Sharing violation on path c:\games\108_61_109_188_28016\1216925\ruste\server\1216925\oxide\plugins\AuthLevel.lua) [Oxide] 7:31 PM [Debug] at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in <filename unknown>:0 at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) at System.IO.File.OpenRead (System.String path) [0x00000] in <filename unknown>:0 at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize) [0x00000] in <filename unknown>:0 at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding) [0x00000] in <filename unknown>:0 at (wrapper remoting-invoke-with-check) System.IO.StreamReader:.ctor (string,System.Text.Encoding) at System.IO.File.ReadAllText (System.String path, System.Text.Encoding encoding) [0x00000] in <filename unknown>:0 at System.IO.File.ReadAllText (System.String path) [0x00000] in <filename unknown>:0 at Oxide.Ext.Lua.Plugins.LuaPlugin.Load () [0x00000] in <filename unknown>:0 at Oxide.Ext.Lua.Plugins.LuaPluginLoader.Load (System.String directory, System.String name) [0x00000] in <filename unknown>:0
This time the test buildings stayed up.
Since the plugins are the same (with a couple updates) I am convinced this was all server related via Game Servers. Unless it happens again, I'm relieved to have it working again without deleting stuff.
I sincerely appreciate you guys taking the time to help me.
-SUE, RustieShackLast edited by a moderator: Oct 6, 2015 -
Wulf Community Admin
So it appears to be what I thought, the .cs compiler holding up the server. The only other error you posted in your latest log is from another application still using the plugin when the server tried to reload it, so just use "reload AuthLevel" and it will fix that one.
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Thanks Wolf. I did that
I left out two: Cornucopia and DeathNotes - both have issues.
Two things left:
1. Why would that cause the buildings to get erased? After starting from scratch last night - buildings remained and I restarted a dozen times to be sure. So does that mean that one of the plugins was causing issue?
2. Still having a problem getting stuff to update without restarting server.
-SUE, RustieShack -
Wulf Community Admin
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Wulf - just got this info from Game Server support:
FYI: The world appearing to be wiped is a bug from Thursday's update. The developer has released a hotfix for this to help mitigate the issue until another update is released. The latest hotfix can be applied to the server from my.gameservers.com > Mods > Server Update.
-SUE, RustieShack -
Wulf Community Admin
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Wulf Community Admin
We're looking into this and doing some debugging. Hopefully we'll have a fix soon for those experiencing the issue.
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Doing the server update as we speak. I am glad to have an answer to a seemingly unsolvable problem
Thanks so much!
-SUE, RustieShack
[DOUBLEPOST=1444146369][/DOUBLEPOST]PS: It worked - buildings still here after updating server! Happy! Happy! Happy!
[DOUBLEPOST=1444180469,1444146175][/DOUBLEPOST]Wulf -Plugins are not updating in Rusty Rcon using oxide.reload command. There are no errors and it "appears" to be working - but nothing happens.
Is this related to the above problems or a different issue? All began at the same time.
-SUE -
Wulf Community Admin
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