1. When I start my server after the update the console is just stuck on

    "C:\Rustserver>RustDedicated.exe -batchmode +server.readcfg +server.hostname "REDACTED" +server.descrition "REDACTED" +server.headerimage REDACTED" +server.url REDACTED +serv
    er.maxplayers 50 +server.port REDACTED +rcon.port REDACTED +rcon.password REDACTED +serv
    er.worldsize 3500 +server.seed REDACTED"

    Ive updated oxide and everything else that needs updating so I dont see what the issue is. Any ideas?
     
  2. Wulf

    Wulf Community Admin

    Check your RustDedicated_Data/output_log.txt for errors.
     
  3. No errors in there
     
  4. Wulf

    Wulf Community Admin

    There would be if it isn't starting. Could you upload it here please?
     
  5. My bad I somehow missed the error at the bottom
    Code:
    Initialize engine version: 5.3.4f1 (fdbb5133b820)
    Forcing GfxDevice: Null
    NullGfxDevice:
      Version:  NULL 1.0 [1.0]
      Renderer: Null Device
      Vendor:  Unity Technologies
    Begin MonoManager ReloadAssembly
    Platform assembly: C:\Rustserver\RustDedicated_Data\Managed\UnityEngine.dll (this message is harmless)
    Loading C:\Rustserver\RustDedicated_Data\Managed\UnityEngine.dll into Unity Child Domain
    Platform assembly: C:\Rustserver\RustDedicated_Data\Managed\I18N.dll (this message is harmless)
    Platform assembly: C:\Rustserver\RustDedicated_Data\Managed\I18N.West.dll (this message is harmless)
    Platform assembly: C:\Rustserver\RustDedicated_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
    Loading C:\Rustserver\RustDedicated_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
    Platform assembly: C:\Rustserver\RustDedicated_Data\Managed\Assembly-CSharp.dll (this message is harmless)
    Loading C:\Rustserver\RustDedicated_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
    Platform assembly: C:\Rustserver\RustDedicated_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
    Loading C:\Rustserver\RustDedicated_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
    Platform assembly: C:\Rustserver\RustDedicated_Data\Managed\UnityEngine.UI.dll (this message is harmless)
    Loading C:\Rustserver\RustDedicated_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
    Platform assembly: C:\Rustserver\RustDedicated_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
    Loading C:\Rustserver\RustDedicated_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
    Platform assembly: C:\Rustserver\RustDedicated_Data\Managed\ConvexHull.dll (this message is harmless)
    Loading C:\Rustserver\RustDedicated_Data\Managed\ConvexHull.dll into Unity Child Domain
    Platform assembly: C:\Rustserver\RustDedicated_Data\Managed\I18N.CJK.dll (this message is harmless)
    Loading C:\Rustserver\RustDedicated_Data\Managed\I18N.CJK.dll into Unity Child Domain
    Platform assembly: C:\Rustserver\RustDedicated_Data\Managed\I18N.dll (this message is harmless)
    Loading C:\Rustserver\RustDedicated_Data\Managed\I18N.dll into Unity Child Domain
    Platform assembly: C:\Rustserver\RustDedicated_Data\Managed\I18N.MidEast.dll (this message is harmless)
    Loading C:\Rustserver\RustDedicated_Data\Managed\I18N.MidEast.dll into Unity Child Domain
    Platform assembly: C:\Rustserver\RustDedicated_Data\Managed\I18N.Other.dll (this message is harmless)
    Loading C:\Rustserver\RustDedicated_Data\Managed\I18N.Other.dll into Unity Child Domain
    Platform assembly: C:\Rustserver\RustDedicated_Data\Managed\I18N.Rare.dll (this message is harmless)
    Loading C:\Rustserver\RustDedicated_Data\Managed\I18N.Rare.dll into Unity Child Domain
    Platform assembly: C:\Rustserver\RustDedicated_Data\Managed\I18N.West.dll (this message is harmless)
    Loading C:\Rustserver\RustDedicated_Data\Managed\I18N.West.dll into Unity Child Domain
    Platform assembly: C:\Rustserver\RustDedicated_Data\Managed\Ionic.Zip.Reduced.dll (this message is harmless)
    Loading C:\Rustserver\RustDedicated_Data\Managed\Ionic.Zip.Reduced.dll into Unity Child Domain
    Platform assembly: C:\Rustserver\RustDedicated_Data\Managed\LZ4n.dll (this message is harmless)
    Loading C:\Rustserver\RustDedicated_Data\Managed\LZ4n.dll into Unity Child Domain
    Platform assembly: C:\Rustserver\RustDedicated_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
    Loading C:\Rustserver\RustDedicated_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
    Platform assembly: C:\Rustserver\RustDedicated_Data\Managed\Behave.Unity.Assets.dll (this message is harmless)
    Loading C:\Rustserver\RustDedicated_Data\Managed\Behave.Unity.Assets.dll into Unity Child Domain
    Platform assembly: C:\Rustserver\RustDedicated_Data\Managed\Behave.Unity.Runtime.dll (this message is harmless)
    Loading C:\Rustserver\RustDedicated_Data\Managed\Behave.Unity.Runtime.dll into Unity Child Domain
    Platform assembly: C:\Rustserver\RustDedicated_Data\Managed\protobuf-net.dll (this message is harmless)
    Loading C:\Rustserver\RustDedicated_Data\Managed\protobuf-net.dll into Unity Child Domain
    Platform assembly: C:\Rustserver\RustDedicated_Data\Managed\RustBuild.dll (this message is harmless)
    Loading C:\Rustserver\RustDedicated_Data\Managed\RustBuild.dll into Unity Child Domain
    Platform assembly: C:\Rustserver\RustDedicated_Data\Managed\EasyAntiCheat.Client.dll (this message is harmless)
    Loading C:\Rustserver\RustDedicated_Data\Managed\EasyAntiCheat.Client.dll into Unity Child Domain
    Platform assembly: C:\Rustserver\RustDedicated_Data\Managed\EasyAntiCheat.Server.dll (this message is harmless)
    Loading C:\Rustserver\RustDedicated_Data\Managed\EasyAntiCheat.Server.dll into Unity Child Domain
    Platform assembly: C:\Rustserver\RustDedicated_Data\Managed\Facepunch.Input.dll (this message is harmless)
    Loading C:\Rustserver\RustDedicated_Data\Managed\Facepunch.Input.dll into Unity Child Domain
    Platform assembly: C:\Rustserver\RustDedicated_Data\Managed\Facepunch.Network.dll (this message is harmless)
    Loading C:\Rustserver\RustDedicated_Data\Managed\Facepunch.Network.dll into Unity Child Domain
    Platform assembly: C:\Rustserver\RustDedicated_Data\Managed\Facepunch.Rcon.dll (this message is harmless)
    Loading C:\Rustserver\RustDedicated_Data\Managed\Facepunch.Rcon.dll into Unity Child Domain
    Platform assembly: C:\Rustserver\RustDedicated_Data\Managed\Facepunch.System.dll (this message is harmless)
    Loading C:\Rustserver\RustDedicated_Data\Managed\Facepunch.System.dll into Unity Child Domain
    Platform assembly: C:\Rustserver\RustDedicated_Data\Managed\Facepunch.UnityEngine.dll (this message is harmless)
    Loading C:\Rustserver\RustDedicated_Data\Managed\Facepunch.UnityEngine.dll into Unity Child Domain
    Platform assembly: C:\Rustserver\RustDedicated_Data\Managed\Rust.Data.dll (this message is harmless)
    Loading C:\Rustserver\RustDedicated_Data\Managed\Rust.Data.dll into Unity Child Domain
    Platform assembly: C:\Rustserver\RustDedicated_Data\Managed\websocket-sharp.dll (this message is harmless)
    Loading C:\Rustserver\RustDedicated_Data\Managed\websocket-sharp.dll into Unity Child Domain
    - Completed reload, in  0.081 seconds
    Platform assembly: C:\Rustserver\RustDedicated_Data\Managed\System.Core.dll (this message is harmless)
    Platform assembly: C:\Rustserver\RustDedicated_Data\Managed\System.dll (this message is harmless)
    Platform assembly: C:\Rustserver\RustDedicated_Data\Managed\Rust.Xp.dll (this message is harmless)
    UnloadTime: 0.790200 ms
    System
       Name: ADDR
       OS:  Windows 8.1  (6.3.0) 64bitCPU
       Model:  Intel(R) Xeon(R) CPU E5-2687W v3 @ 3.10GHz
       Cores:  4
       Memory: 4092 MBGPU
       Model:  Null Device
       API:  NULL 1.0 [1.0]
       Memory: 128 MB
       SM:  20Memory
       Private:  82 MB
       Working Set: 63 MBMono
       Collects: 4
       Memory:  0 MB
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)ReflectionTypeLoadException: The classes in the module cannot be loaded.
      at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
      at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
      at ConsoleSystem+Index.Build () [0x00000] in <filename unknown>:0
      at ConsoleSystem+Index.Find (System.String strName) [0x00000] in <filename unknown>:0
      at ConsoleSystem+Arg.BuildCommand (System.String command) [0x00000] in <filename unknown>:0
      at ConsoleSystem+Arg..ctor (System.String rconCommand) [0x00000] in <filename unknown>:0
      at ConsoleSystem+Run.Unrestricted (System.String strCommand, Boolean WantsFeedback) [0x00000] in <filename unknown>:0
      at ConsoleSystem.UpdateValuesFromCommandLine () [0x00000] in <filename unknown>:0
      at Bootstrap+<Start>c__IteratorD.MoveNext () [0x00000] in <filename unknown>:0
    (Filename:  Line: -1)
     
  6. Wulf

    Wulf Community Admin

    Update Rust and then update Oxide, you're on a broken or outdated build.
     
  7. Already done both in that order
     
  8. Your .bat file says you have server.seed "REDACTED", that could be the issue.
     
  9. Wulf

    Wulf Community Admin

    REDACTED as in he removed it for privacy. ;)
    [DOUBLEPOST=1467937667,1467937643][/DOUBLEPOST]
    I'm not sure then, but two other people had the same issue and they ended up being outdated somehow. Make sure your command-line is a single line as well, not split like you have in the example you gave us.
     
  10. rip didn't even notice lol, but usually what he puts in the .bat does not enable him to start in the server.
     
  11. Yeah I did that for privacy. Bat files not the issue cause it was working fine before the update.
     
  12. Wulf

    Wulf Community Admin

    Make sure your settings are on a single-line, your example has them split.
     
  13. What commands did you use when you updated the server through steamCMD?
     
  14. I am on single line. as for commands i uses the following

    login anonymous
    force_install_dir C:\Rustserver
    app_update 258550

    then when it said update successful i typed quit
     
  15. Wulf

    Wulf Community Admin

    Add validate at the end of your app_update line.
     
  16. That didnt work
     
  17. PM me your .bat line
     
  18. ok so i found the issue. for some reason one of my admins changed the bat file to point to the directory of a beta server that is out of date. Sorry for the bother