1. Hi Everyone,

    I've a big problem !
    i've build my first Rust Experimental Serveur this week, and yesterday, (this night) after the update, I can't relaunch my Procedural Map who saved in My_Server_Identity

    The Run .bat files create another folders with another number for Procedural...

    How I can Fix this, and relaunch my saved Games, with the new Versions ??

    Thank's !
     
  2. The update usually requires a wipe so a new map will be generated after you update your server. This is the way things usually go, this does not wipe your saved character files however.
     
  3. So, after the Update, and the New Map, i've to rebuild all the things ?
    I try to -Load server/..../0.sav with the older Procedural map folder, i've a lot of things i've build, but in a new map, with Tree in the air, and wall in the mount !

    There is no way to import my saved data, with the old map and all the things ? (Sorry for my english...)
     
  4. No there is no way to import or load old maps for new versions. They have different protocols and show up as outdated when trying to boot up the server.
    Sadly right now that is the issue with weekly updates but most of the Rust community has come to expect it so it's not a huge deal anymore.
     
  5. Ok thanks ! Let's get a new world !
    See you
     
  6. I just updated my steam think @ my host
     
  7. What do you mean by Steam Think ?
     
  8. This is simply NOT true. Only major updates that change significantly things like terrain generation and building system require so called "wipes". That's because those changes are so fundamental there is no easy way for devs to convert old maps to new maps. It would probably just gave them more work with users reporting issues with incorrectly converted saves.

    Major updates are usually pushed once a month, and it is usually first thursday of every month. That said, last update did NOT require new maps for both of the servers I take care of, neither did the official servers got wiped. AFAIK either they all get wiped or none of them does. There is a slight chance something in your save makes the new version of rust think the file is invalid, but that is not very likely.

    @.score what could happened though, is your server might have 'forgot' that it already had a map saved, and instead it tries to generate a new one. To generate a map rust needs something called "seed". Seed is a special number that tells the map generator where to put what. Go into your server profile/save folder. You should have two folders there, one with your new and one with your old map. They should look something like this:
    Code:
    Procedural Map_4000_6738
    This is from my server. number "4000" is the size of the map. Number 6738 is the "seed".

    Make backups of your old map. Stop the rust server. Delete the folder with the new map. Start the server again, but add this to the command line:
    (CHANGE THE 6738 BELOW TO THE SEED YOU GOT FROM YOUR OLD MAP'S FOLDER NAME!)
    Code:
    -server.seed 6738
    Now rust's server should start loading and find the correct folder. Will the saves load I am not sure, but at least you will get an error message or something.
     
    Last edited by a moderator: May 8, 2015
  9. Huh, that's good to know. I thought if a protocol change happened or what not a map wipe was required or a map would come back as outdated when trying to boot it up (at least thats what happens to me but that was a little while ago). I will keep this in mind then, thanks for bringing me up to speed.
     
  10. @seanterris THANKS ! THANKS ! THANKS ! THANKS ! it Work !
     
  11. Protocol change means that the way the Rust clients communicate with the server and each others has changed. To make sure they are able to communicate properly, two ends (client<->server) will only finalize the connection when the protocol version is the same.

    In reality though the protocol itself doesn't change that much from version to version. Most probably aside from accounting for new things that sometimes are added to rust the protocol doesn't change at all, and instead the update handles changes in graphics, physics engine etc etc. But the protocol version gets changed anyway, because it's the easy way for devs to ensure that they will start receiving error/performance reports from the new version clients as soon as possible.
    [DOUBLEPOST=1431092449][/DOUBLEPOST]@.score great to hear :) have fun!

    be prepared though that one of the updates will force you to change the map sooner or later, and if the last one didn't good chances are then next one will (next thursday).
     
  12. It may be a little time further, but where can I find this save folder? because I only have a save file of the map in my server folder.
     
  13. Wulf

    Wulf Community Admin

    This thread is very old, the saves folder no longer exists as of a couple months ago too. Please avoid bumping year old threads. :)
     
  14. I know, already thought this. But couldn't find anything else on the internet. You know how to get my save file running again?
    My server is trying to create a new map the whole time after the update. Haven't had this before.
     
  15. Wulf

    Wulf Community Admin

    The Rust update today was a forced wipe, if that's what you were concerned about.
     
  16. so no way to get my map back?
     
  17. Wulf

    Wulf Community Admin

    Not for today. The only way you could save anything from it is to load it on an old version of the server, save the buildings with a plugin, and then add them back manually to the new map, but I'd just go with the wipe. Forced wipes generally happen once per month.
     
  18. unfortunately. How am I able to get my client back to an older version?
     
  19. Wulf

    Wulf Community Admin

    Not easily, no way via Steam.
     
  20. actually, if you look in the server folder where your .sav file is, you can notice 2 of them, in my case it was
    Code:
    proceduralmap.4500.1073741824.133.sav
    and
    Code:
    proceduralmap.4500.1073741824.134.sav
    the .134 being the new one after patch, you can rename the old one to match the new number to get your old save, but beware, as the map generation changed, your buildings will most likely end up in the air or in mountains/rocks