1. My server network latency is a bit high, but the CPU memory network has no problem, is the problem of the hurtworld server program?
    Plug-in console display:
    Frame lease stream pool exceeded by 223
    Custom event Player Died failed with error TooManyRequests
    custom event player died failed with error too many requests
    uLink detected risk for major GC spikes. Unreliable outgoing BitStreamPool (isTypesafe: True) overflow, pool capacity 1000, usage was 1212
    Private RPC ReceiveFromServer was not sent because a connection to Player Client (8) was not found!

    My server is online players 80 people, is this a problem?
    Is there any solution?
     
    Last edited by a moderator: Dec 21, 2015
  2. Well, officially the servers max is 60 at the moment so i'm not sure right now an can just throw this in.

    But i'd like to know, do you have a hoster or do you host it on your home pc/server ?
     
  3. I use a home computer, my computer can run 5 such a server, so it should not be the problem of hardware.
    I also have several servers.
     
  4. You can set your server player count to more than 60. The dev's will soon blacklist the servers that are over 60 MAX players.
     
  5. I have already set up 60 MAX players.