Hey guys,
My server has been a bit laggy as of late. I am wondering if there is any maintenance I should be doing with plugin data or anything else server related to reduce lag. I am aware that entity counts do ofcourse make it laggier but I feel like it shouldn't be this bad. I'm running on a dedicated server.
My plugin setup is fairly standard: 2X gather, 3X Xp, TP, Kits, NoEscape, QuickSmelt, Remove, RankMe, RustIO, DeathNotes and others ofcourse.
Server maintenance, reducing lag?
Discussion in 'Rust Discussion' started by MikeTheVike, Sep 5, 2016.
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Paste a complete list of all plugins.
How much entities do you have? -
Here is my list of plugins: http://puu.sh/r0VbE/14fec9ab6e.png
We've got 145k entities right now, weekly map wipes.Last edited by a moderator: Sep 5, 2016 -
Keep up the vids by the way. Long time fan -
Wulf Community Admin
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Any suggestions? I think I've got a few redundant plugins but have to too lazy to combine them and always fearful Ill mess something up -
I've ran servers before, I'm more then happy to give You a hand.. -
Not sure if you've already checked this or not, but is it happening at certain points or nearly constantly? Are there any plugin time warnings in your console?
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My server is hosted by OVH in quebec. Server specs are: http://puu.sh/r16WK/8e08aeb3a1.png
Is the i7 possibly an issue or is it already overkill, the rust server is the only thing running on the server. I was considering switching to NFO servers but its a bit more expensive. -
Code:AdminRadar AdminSpawn AirdropExtended AutoPurge chatmute ConnectionDB CustomChatCommands DayVote EasyReload EnhancedBanSystem IgnoreCommand InventoryCleaner rankme RustIOFriendListAPI WellFed
One thing I thought of, are there perhaps a bunch of players on your server commiting suicide? I saw Corpse Duration and I was thinking that there may be some people who are purposely killing themselves over and over to create lag, but I think when that was a thing (before the suicide cooldown) it was client FPS lag, but I may be wrong.