I have been desparate to figure out what mod is crashing my server. I finally got it to a small list of mods but I need help from those of you that are experts. Can you help me out in any one of the following ways:
Look at my list of mods and help me prioritize which ones are cause the crashes OR simply help me figure out a strategy to find the one causing it... I have poored through the logs that I am aware of and cannot find a way to find the culprit... it is very illusive...
Below is a list of my mods. They are all latest EXCEPT two. QSmelt is not latest because I am trying to get NightLantern to work (by the way I cant get that to work now either) and these two do not work well together and StackSizeController is also not latest because it was the first mod that when moved to system after update caused the very first crash (as far as I know).
One more thing... All the crashes started after the last update and I have to wonder if there is a problem with the new Oxide or RustIO... hmmmm
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Please help.... I cannot get my server stable!!!!!
Server keeps restarting
Discussion in 'Rust Discussion' started by NavyChief, Feb 12, 2017.
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Wulf Community Admin
Is the server actually crashing (crash dumps generated) or just restarting?
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<--- novice --- where do I find crash dumps?
I have this in gc_crash.log:
[02/11/17 06:04:48] [104_238_157_54_28056_ruste] Server has exceeded maximum RAM limit (4096 MB), killing
[02/11/17 06:04:48] [104_238_157_54_28056_ruste] Server has crashed, restarting
[02/11/17 06:22:20] [104_238_157_54_28056_ruste] Server has exceeded maximum RAM limit (4096 MB), killing
[02/11/17 06:22:20] [104_238_157_54_28056_ruste] Server has exceeded kill count, stopping service
[02/11/17 22:27:52] [104_238_157_54_28056_ruste] Server has exceeded maximum RAM limit (4096 MB), killing
[02/11/17 22:27:52] [104_238_157_54_28056_ruste] Server has crashed, restarting
[02/12/17 15:56:33] [104_238_157_54_28056_ruste] Server has exceeded maximum RAM limit (4096 MB), killing
[02/12/17 15:56:33] [104_238_157_54_28056_ruste] Server has crashed, restarting
BUT the time stamps do not match so I can only assume that these are not it... fair assumption?? -
Wulf Community Admin
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OK I am with GameServers.com and I am not sure I have access to the "root". The gc_crash.log is at the following level:
/<gamserver uid>/ruste
Oh yeah and I have had an OPEN question in the support system for GameServers.com ragarding the logs as well and they have not yet answered since mid day yesterday!
[DOUBLEPOST=1486916892][/DOUBLEPOST]OH and the last action I took was updating ZoneManager zones
[DOUBLEPOST=1486917573][/DOUBLEPOST]OK I noticed something interesting (not sure if it is related or not)... I had to reload my client because I was getting some error that seemed to be a corrupt load so I reloaded... although there was NO rhyme or reason for it... then today alone BOTH TIMES the server restarted was when I was trying to connect to the RustIO map.... it is uncanny that each time it crashed was while I was trying to use the map.
One of the steps I did to try and fix this was a full reinstall of server, rustIO and oxide.... yesterday early I had to "ask" gameservers.com to update RustIO because they had 2.10 for a long time when 2.11 was the latest... anyhow I wonder if somewhere along the way the RustIO version is at fault here???
OK that is definately the right log and the time stamp is -8 hours diff... the server crashed at 9:02am pacific and the log has this... I assume the crash logs are UTC.
[02/12/17 16:34:59] [104_238_157_54_28056_ruste] Server has exceeded maximum RAM limit (4096 MB), killing
[02/12/17 16:34:59] [104_238_157_54_28056_ruste] Server has crashed, restarting
[02/12/17 17:02:25] [104_238_157_54_28056_ruste] Server has exceeded maximum RAM limit (4096 MB), killing
[02/12/17 17:02:25] [104_238_157_54_28056_ruste] Server has crashed, restartingLast edited by a moderator: Feb 12, 2017 -
Any response?
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Wulf Community Admin
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Yeah after more research I see that my entity count is too large.... 76.6 k so I am going to load auto purge mod
[DOUBLEPOST=1486934323][/DOUBLEPOST]OK so I added AutoPurge to see if I could delete some of those entities..... and here is what I saw in the log:
Loaded plugin AutoPurge v1.5.2 by Fujikura/Norn
[AutoPurge] Purge will be executed every: 6 hours (0D | 6H | 0M | 0S)
[AutoPurge] Players become inactive after: 2 days (2D | 0H | 0M | 0S)
[AutoPurge] Plugin 'Clans' found - Clan support activated
[AutoPurge] Running in TestMode. Nothing will be purged
[AutoPurge] Included entity count on this run: 58188
[AutoPurge] Nothing to remove... up to date.
YES when the serve loads I see this:
(12:39:13) | Spawning 76610 entities
I am TOTALLY confused... autopurge will not delete anything if I read it right.... can you tell me your thoughts on this Wulf?? -
I really do not like it when people solve a problem and never return to the post to tell people how.... so here goes...
First off I did not "solve" the crashing / restarting issue on my server but I put a huge dent in it.
Here is what I did:
1. Removed a bunch of random building blocks and randomly placed entities, especially concentrating on abandoned raided bldgs and bldgs of ppl that have not been on my server in a while. This was a manual process that toopk me time but is worth it... autopurge did not work.
2. Lowered entity counts by changing the spawn.density to .3 (we went from about 59k to about 10k)
3. Added the NODECAY mod and used x2 and x3 for wood and twig respectively
4. Added the block removal mod to allow me to remove all twig and wood periodically
I have not so far had a crash.
I am also considering paying for 100 seats but only using 25 (low pop server). -
Wulf Community Admin