So i decided to jump the gun on the wipe tomorrow, and change the map seed and size. so i did the changes in the mygameservers.com server config file. the server rebooted, and Rustadmin keeps reporting "couldn't load server/xxxxxxx/proceduralmap.6000.2.158.sav - file doesn't exist " so i let it sit for a min, and the server reboots itself. there was one time where it looked like it would start, rustadmin posted "
(21:13:46) | Missing EnvSync - creating
(21:13:46) | Missing CommunityEntity - creating
(21:13:46) | Missing ResourceDepositManager - creating
(21:13:48) | Initializing 109435 entity links
then went on with normal startup stuff, connected to steam, then rebooted again, and just kept getting to the point of couldnt load server/x/proceduralmap.6000.2.158.sav, then reboots itself. Thanks in advance for any help you guys can give me. i got players waiting.
Server keeps rebooting after size/seed change to map
Discussion in 'Rust Discussion' started by DaxxRiggs, Apr 5, 2018.
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post your start.bat or your Commandline Manager
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-batchmode +server.ip 108.61.236.140 +server.port 28016 +server.level "Procedural Map" +server.seed 422 +server.worldsize 6000 +server.maxplayers 50 +server.hostname "NOOBFriendly2X TP/HOME/CARS/SKINS/REMOVE/VOTEDAY" +server.description "ABSOLUTELY NOOB FRIENDLY|NO DECAY|NO WIPE UNLESS FORCED|STARTER KIT|RANDOM SKINS ON ALL ITEMS ON CRAFTED|CARS|TELEPORT|REMOVE TOOL|AUTODOORS,AUTOLIGHTS|X2 wood,stone|instacraft on basic tools|HELPFUL ADMINS|Join our Discord Discord" +server.identity "000000" +rcon.ip 0.0.0.0 +rcon.port 28018 +rcon.password 0000000 +query_port 28017 +nav_disable false +decay.scale 0 -logfile RustDedicated_Dataoutput.log -nologs -load
[DOUBLEPOST=1522966084][/DOUBLEPOST]i really would appreciate any help. we just want a bigger map for the server. -
Code:-batchmode +server.ip 108.61.236.140 ^ +server.port 28016 ^ +server.level "Procedural Map" ^ +server.seed 422 ^ +server.worldsize 6000 ^ +server.maxplayers 50 ^ +server.hostname "NOOBFriendly2X TP|HOME|CARS|SKINS|REMOVE|VOTEDAY" ^ +server.description "ABSOLUTELY NOOB FRIENDLY /nNO DECAY /nNO WIPE UNLESS FORCED /nSTARTER KIT /nRANDOM SKINS ON ALL ITEMS ON CRAFTED /nCARS /nTELEPORT /nREMOVE TOOL /nAUTODOORS /nAUTOLIGHTS /nX2 /nWood, Stone /ninstacraft on basic tools /nHELPFUL ADMINS /nJoin our Discord Discord - Free voice and text chat for gamers" ^ +server.identity "000000" ^ +rcon.ip 108.61.236.140 ^ +rcon.port 28018 ^ +rcon.password 0000000 ^ +nav_disable false ^ +decay.scale 0 ^ -logfile RustDedicated_Dataoutput.log ^ -nologs ^
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those were already in the file and it has worked fine till i tried to change the map size and seed. i will remove them and see if that helps. what will /n do in my description?
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Attached Files:
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It's \n
That's a breakline, but it's not really necessary if you don't want breaklines -
any idea how to fix the problem in my op? still not booting up with the new map size/seed
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[DOUBLEPOST=1522966918][/DOUBLEPOST] -
i just took out the +query_port 28017 and -load, rebooted the server and it still crashes/reboots after "Couldn't load server/xxx/proceduralmap.6000.422.160.sav -file doesnt exist
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The message it normal it will say that first time when making the mapAttached Files:
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if the message is normal, and it says that the first time it is setting up the map, then why does rustadmin disconnect after "couldnt load server/proceduralmap.6000.422.160.sav -file doesnt exist, and then the server reboots? and i can never get the server to fully load up and i cant see it in game.
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We need an error why it reboots if I could see it over skype maybe I could help it looks like you are running it from your pc can you also post the specs of the pc running the server
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im using mygameservers.com. server is supposed to be 6 cores @3.45ghz with 64 gb ram and 240 gb ssd
[DOUBLEPOST=1522968279][/DOUBLEPOST](19:33:55) | Navmesh Build took 51.05 seconds
(19:33:55) | Starting Navmesh Source Collecting.
(19:33:56) | Calling CollectSourcesAsync took 0.1461029
(19:33:56) | Starting Monument Navmesh Build with 1865 sources
(19:33:56) | 13%
(19:33:57) | 23%
(19:33:58) | 54%
(19:34:00) | 86%
(19:34:00) | Monument Navmesh Build took 4.39 seconds
(19:34:02) | Map Spawned 392 entities
(19:34:08) | Couldn't load server/1387512/proceduralmap.6000.422.160.sav - file doesn't exist
gets to that point, then rustadmin disconnects for a minute, then reconnects and posts
(19:36:17) | [7.6s] Loading World
(19:36:32) | [14.2s] Spawning World
(19:36:35) | [3.2s] Terrain Mesh
(19:36:41) | [6.5s] Wire Meshes
(19:36:41) | [9.9s] Procedural Generation
(19:36:41) | Starting Navmesh Source Collecting. -
rustadmin not connecting is nothing to do with your server crashing and as you are using a host the file I gave you wont work so put in the one you have before but remove the two things I said and add the info I put for the description so it will look like this
Code:-batchmode +server.ip 108.61.236.140 +server.port 28016 +server.level "Procedural Map" +server.seed 422 +server.worldsize 6000 +server.maxplayers 50 +server.hostname "NOOBFriendly2X TP|HOME|CARS|SKINS|REMOVE|VOTEDAY" +server.description "ABSOLUTELY NOOB FRIENDLY \nNO DECAY \nNO WIPE UNLESS FORCED \nSTARTER KIT \nRANDOM SKINS ON ALL ITEMS ON CRAFTED \nCARS \nTELEPORT \nREMOVE TOOL \nAUTODOORS \nAUTOLIGHTS \nX2 \nWood, Stone \ninstacraft on basic tools \nHELPFUL ADMINS \nJoin our Discord Discord - Free voice and text chat for gamers" +server.identity "000000" +rcon.ip 108.61.236.140 +rcon.port 28018 +rcon.password 0000000 +nav_disable false +decay.scale 0 -logfile RustDedicated_Dataoutput.log -nologs
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i did that, the server still isnt booting up.
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Talk to your support see what they can do
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im going to, i am restarting the server with another 4000 seed, checking to see if it starts up with a 4k seed...
[DOUBLEPOST=1522969765][/DOUBLEPOST]and it started up fine with a 4k seed... -
I never go over 4500 as problems happen when you do and now you have seen one of them