1. Hello friends,

    You see I have this value set to this in the rustserver lgsm file:
    seed="" # default random; range : 1 to 2147483647 ; used to change or reproduce a procedural map

    And I go over and do a swift flick of the wrist server wipe by removing these files in /serverfiles/server/rust-server/
    proceduralmap.4000.610914512.138.sav
    storage.db
    user5.db
    (I believe these are all the correct files to delete in order to wipe the server)

    I was hoping it would automatically generate a random seed and generate a new map but it just creates "610914512" every time and the map is the same every time, but I didn't manually set that seed (610914512) in any files.

    Thanks.

    edit: So a did a swiggity test and I'm able change the seed manually by putting server.seed in the server.cfg but yeah. Just kind of curious why it chose to keep using 610914512.
     
    Last edited by a moderator: Nov 30, 2016
  2. It will probably not create a new map if there's already and existing seed it can use.

    But, I think it may create a new map seed when there's a forcewipe, which is tomorrow.
     
  3. Ive had the same issue, no saved maps, no backup folders and yet it defaults to the same seed, unless you specify otherwise.
     
  4. I assumed it saved the seed somewhere when it generated for the first time but I searched the entire directory recursively for the seed using
    grep -rnw '<directory>'-e "<seed>"
    and the only instances that came up were in old log files and I doubt they cause it.