1. Dear friends, I appeal to the community for the following problem.

    The server is temporarily disconnected although by console is still seeing the number of players that had connected and the operation of some plugins like banners etc ...
    What specifically happens is that it remains in console screen as "Not connected"

    And users no longer see the server in the list.

    Reviewing the console there is a particular error occurring at the same time they report these crashes.

    [Debug] at Facepunch.Network.Raknet.StreamWrite.UInt8 (Byte val) [0x00000] in <filename unknown>:0
    at Facepunch.Network.Raknet.StreamWrite.PacketID (Type val) [0x00000] in <filename unknown>:0
    at EffectNetwork.Send (.Effect effect, Network.Connection target) [0x00000] in <filename unknown>:0
    at BasePlayer.OnAttacked (.HitInfo info) [0x00000] in <filename unknown>:0
    at Oxide.Game.Rust.RustCore.IOnBasePlayerAttacked (.BasePlayer player, .HitInfo info) [0x00000] in <filename unknown>:0
    at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
    at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
     

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  2. Wulf

    Wulf Community Admin

    All of the errors and information you are seeing is an indication that either your network is not connected or Steam is inaccessible.
     
  3. Well that is the problem that the server itself is running smoothly ... the only thing left unplugged is the console of oxide ....

    It is possible that an attack of this type or that disconnect the game from the network without having to disconnect on the server in general.
     
  4. Wulf

    Wulf Community Admin

    I didn't see anything related to Oxide in the errors really other than the error from Steam not being connected. I doubt it's an attack, just something not connected or started in Rust.