So i hosted my own Rust Server with 40+ plugins and also make port forward for it in my router.
But i have a big problem that not include mods or plugins or updates.
I saw that , when a player joins my server , it freeze for 20 seconds and than everything returns to normal.
I have a lot of complaints from the players because of this "lag" if I can call it that way.
The measures I have taken:
- server.maxtickspersecond 1500 (because when the server freezes , it automatically kicks all the players online on the server)
- server.rickrate 30 and now is back to 10
- fps limit 260
Still not working!
I noticed that whenever a player comes into play, the network process grows a lot and then he gets back (from 0% to 0.50%)
That can be the issue?
Also i must say that the server has nothing to do with my Pc Ram or Cpu.
Can anyone help me solve this problem?
My Pc Specs:
Installed Memory RAM: 3 x 4GB - ASUS (Total RAM installed 12GB)
Processor : Intel(R) Core(TM) i3-3217U CPU @ 1.80GHz
Server freezing when a player joins
Discussion in 'Rust Discussion' started by YaBB, Mar 24, 2018.
-
Attached Files:
-
-
Hello,
As I see from the screenshots, you don't have any problems.
How you could describe the "20 seconds freeze"? Is it stops all players and objects or it's just lagging somehow?
Anyway, I don't see any timewarning for 20 sec, so it's can't be a plugin issue, most likely it's just your network with your CPU can't handle a new player when he download all the data in one moment.
Is your server connected via Wi-Fi? That's a bad idea and it's could be the problem too.
But this is just my guessLast edited by a moderator: Mar 26, 2018 -
its ram 100% I had the same exact issue from a different host recently I purchase some more RAM for my package and it went away
-
A player enters the server, and when it appears in the chat "player (name) has been connected to the server, everything freezes for 20 seconds (the server is freezing = I can not write commands in the server console anymore, and also the counter time stops in these 20 seconds).
So yes ... for 20 seconds everything stops, and the player who wants to enter the server only succeeds if it freezes, if not kicked.
The server is not connected via Wi-fi, it is connected by cable.
If the Internet is the problem , how can i improve the network connection?
[DOUBLEPOST=1522017442][/DOUBLEPOST]
Also as I said , when a player joins the server , the CPU and RAM have a constant value , just the Network is rising.
I really want to solve this issue because I want to host the server myself , not paying money to rent one ( Hosting Services ) -
Wulf Community Admin
Are you using the NoWorkbench plugin?
-
-
Wulf Community Admin
-
Update NoWorkbench.cs and delete BlueprintManager.cs
-
Problem from BluePrint manager i already posted My solution for this spike, freeze Game when New player connect
-
[DOUBLEPOST=1522099860][/DOUBLEPOST] -
-
!