Code:SocketException: Only one usage of each socket address (protocol/network address/port) is normally permitted. System.Net.Sockets.Socket.Bind (System.Net.EndPoint local_end) System.Net.Sockets.TcpListener.Start (Int32 backlog) System.Net.Sockets.TcpListener.Start () WebSocketSharp.Server.WebSocketServer.startReceiving () WebSocketSharp.Server.WebSocketServer.Start () Facepunch.Rcon.Listener.Start () Facepunch.RCon.Initialize () Bootstrap+<StartServer>c__Iterator2.MoveNext () UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) <DedicatedServerStartup>c__Iterator1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Server does not start
Discussion in 'Rust Discussion' started by Dima1809, Jan 20, 2018.