1. Code:
    SocketException: Only one usage of each socket address (protocol/network address/port) is normally permitted.
    System.Net.Sockets.Socket.Bind (System.Net.EndPoint local_end)
    System.Net.Sockets.TcpListener.Start (Int32 backlog)
    System.Net.Sockets.TcpListener.Start ()
    WebSocketSharp.Server.WebSocketServer.startReceiving ()
    WebSocketSharp.Server.WebSocketServer.Start ()
    Facepunch.Rcon.Listener.Start ()
    Facepunch.RCon.Initialize ()
    Bootstrap+<StartServer>c__Iterator2.MoveNext ()
    UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)
    UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) <DedicatedServerStartup>c__Iterator1:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
     
    Last edited by a moderator: Jan 20, 2018