When I start the server, the console is completely black, without showing any error. I add the contents of the .log file and the sequence of arguments to start the server.
If anyone knows how to fix it, I would like to know. Thank you in advance.
Rust Server Arguments:
Rust Server Log File Content:Code:RustDedicated.exe -batchmode +server.secure false +server.saveinterval 3600 +server.worldsize 3000 +server.seed 984754598 +server.maxplayers 20 +fps.limit 60 +rcon.port 28016 +rcon.password myPass +server.hostname "My Server Name" +server.identity "my_server_name" -logFile "my_server_name.log"
Code:Initialize engine version: 5.1.1p2 (82544090e14f) Forcing GfxDevice: 4 NullGfxDevice: Version: NULL 1.0 [1.0] Renderer: Null Device Vendor: Unity Technologies Begin MonoManager ReloadAssembly Platform assembly: D:\RustDedicatedServer\RustDedicated_Data\Managed\UnityEngine.dll (this message is harmless) Loading D:\RustDedicatedServer\RustDedicated_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: D:\RustDedicatedServer\RustDedicated_Data\Managed\I18N.dll (this message is harmless) Platform assembly: D:\RustDedicatedServer\RustDedicated_Data\Managed\I18N.West.dll (this message is harmless) Platform assembly: D:\RustDedicatedServer\RustDedicated_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading D:\RustDedicatedServer\RustDedicated_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: D:\RustDedicatedServer\RustDedicated_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading D:\RustDedicatedServer\RustDedicated_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: D:\RustDedicatedServer\RustDedicated_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading D:\RustDedicatedServer\RustDedicated_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: D:\RustDedicatedServer\RustDedicated_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading D:\RustDedicatedServer\RustDedicated_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: D:\RustDedicatedServer\RustDedicated_Data\Managed\UnityEngine.Analytics.dll (this message is harmless) Loading D:\RustDedicatedServer\RustDedicated_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain Platform assembly: D:\RustDedicatedServer\RustDedicated_Data\Managed\ConvexHull.dll (this message is harmless) Loading D:\RustDedicatedServer\RustDedicated_Data\Managed\ConvexHull.dll into Unity Child Domain Platform assembly: D:\RustDedicatedServer\RustDedicated_Data\Managed\I18N.CJK.dll (this message is harmless) Loading D:\RustDedicatedServer\RustDedicated_Data\Managed\I18N.CJK.dll into Unity Child Domain Platform assembly: D:\RustDedicatedServer\RustDedicated_Data\Managed\I18N.dll (this message is harmless) Loading D:\RustDedicatedServer\RustDedicated_Data\Managed\I18N.dll into Unity Child Domain Platform assembly: D:\RustDedicatedServer\RustDedicated_Data\Managed\I18N.MidEast.dll (this message is harmless) Loading D:\RustDedicatedServer\RustDedicated_Data\Managed\I18N.MidEast.dll into Unity Child Domain Platform assembly: D:\RustDedicatedServer\RustDedicated_Data\Managed\I18N.Other.dll (this message is harmless) Loading D:\RustDedicatedServer\RustDedicated_Data\Managed\I18N.Other.dll into Unity Child Domain Platform assembly: D:\RustDedicatedServer\RustDedicated_Data\Managed\I18N.Rare.dll (this message is harmless) Loading D:\RustDedicatedServer\RustDedicated_Data\Managed\I18N.Rare.dll into Unity Child Domain Platform assembly: D:\RustDedicatedServer\RustDedicated_Data\Managed\I18N.West.dll (this message is harmless) Loading D:\RustDedicatedServer\RustDedicated_Data\Managed\I18N.West.dll into Unity Child Domain Platform assembly: D:\RustDedicatedServer\RustDedicated_Data\Managed\Ionic.Zip.Reduced.dll (this message is harmless) Loading D:\RustDedicatedServer\RustDedicated_Data\Managed\Ionic.Zip.Reduced.dll into Unity Child Domain Platform assembly: D:\RustDedicatedServer\RustDedicated_Data\Managed\LZ4n.dll (this message is harmless) Loading D:\RustDedicatedServer\RustDedicated_Data\Managed\LZ4n.dll into Unity Child Domain Platform assembly: D:\RustDedicatedServer\RustDedicated_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading D:\RustDedicatedServer\RustDedicated_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: D:\RustDedicatedServer\RustDedicated_Data\Managed\Behave.Unity.Assets.dll (this message is harmless) Loading D:\RustDedicatedServer\RustDedicated_Data\Managed\Behave.Unity.Assets.dll into Unity Child Domain Platform assembly: D:\RustDedicatedServer\RustDedicated_Data\Managed\Behave.Unity.Runtime.dll (this message is harmless) Loading D:\RustDedicatedServer\RustDedicated_Data\Managed\Behave.Unity.Runtime.dll into Unity Child Domain Platform assembly: D:\RustDedicatedServer\RustDedicated_Data\Managed\protobuf-net.dll (this message is harmless) Loading D:\RustDedicatedServer\RustDedicated_Data\Managed\protobuf-net.dll into Unity Child Domain Platform assembly: D:\RustDedicatedServer\RustDedicated_Data\Managed\RustBuild.dll (this message is harmless) Loading D:\RustDedicatedServer\RustDedicated_Data\Managed\RustBuild.dll into Unity Child Domain Platform assembly: D:\RustDedicatedServer\RustDedicated_Data\Managed\EasyAntiCheat.Client.dll (this message is harmless) Loading D:\RustDedicatedServer\RustDedicated_Data\Managed\EasyAntiCheat.Client.dll into Unity Child Domain Platform assembly: D:\RustDedicatedServer\RustDedicated_Data\Managed\EasyAntiCheat.Server.dll (this message is harmless) Loading D:\RustDedicatedServer\RustDedicated_Data\Managed\EasyAntiCheat.Server.dll into Unity Child Domain Platform assembly: D:\RustDedicatedServer\RustDedicated_Data\Managed\DestMath.dll (this message is harmless) Loading D:\RustDedicatedServer\RustDedicated_Data\Managed\DestMath.dll into Unity Child Domain - Completed reload, in 0.311 seconds Platform assembly: D:\RustDedicatedServer\RustDedicated_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: D:\RustDedicatedServer\RustDedicated_Data\Managed\System.dll (this message is harmless) Rust 1293.56.1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)Unity 5.1.1p2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)processorCount: 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)processorType: Intel(R) Core(TM)2 Quad CPU Q8200 @ 2.33GHz (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)systemMemorySize: 8192 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)WARNING: Shader Unsupported: 'Rust/Standard Terrain Blend (Specular setup)' - All passes removed WARNING: Shader Unsupported: 'Rust/Standard Terrain Blend (Specular setup)' - All passes removed WARNING: Shader Unsupported: 'Rust/Standard Terrain Blend (Specular setup)' - All passes removed Shader 'Rust/Standard Terrain': dependency 'BaseMapShader' shader 'Rust/Standard Terrain' not found WARNING: Shader Unsupported: 'Rust/Standard Terrain' - All passes removed WARNING: Shader Unsupported: 'Rust/Standard Terrain' - All passes removed WARNING: Shader Unsupported: 'Rust/Standard Terrain' - All passes removed WARNING: Shader Unsupported: 'Nature/Water/Ocean' - Setting to default shader. WARNING: Shader Unsupported: 'Particles/Refraction' - Setting to default shader. WARNING: Shader Unsupported: 'Nature/River' - Setting to default shader. Platform assembly: D:\RustDedicatedServer\RustDedicated_Data\Managed\Oxide.Core.dll (this message is harmless) FileNotFoundException: Could not load file or assembly 'UnityEngine.CrashLog, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. at Bootstrap+<Start>c__Iterator2.MoveNext () [0x00000] in <filename unknown>:0 (Filename: Line: -1)
Solved Server does not start with Oxide update (wrong branch)
Discussion in 'Rust Discussion' started by AlexAseks, Jul 18, 2015.
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Try to validate your rust installation and install oxide again, looks like your Rust is missing a file: D:\RustDedicatedServer\RustDedicated_Data\Managed\UnityEngine.CrashLog.dll
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That's not the problem, when i force the installation / validation server and did not install oxide, then the server starts without problems. But if i install oxide, what happens then i got up.
Rust Server Log File Content (without oxide):
Code:Initialize engine version: 5.1.1p2 (82544090e14f) Forcing GfxDevice: 4 NullGfxDevice: Version: NULL 1.0 [1.0] Renderer: Null Device Vendor: Unity Technologies Begin MonoManager ReloadAssembly---- Too Big to show all log, and no errors here ----- Completed reload, in 0.191 seconds Platform assembly: D:\RustDedicatedServer\RustDedicated_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: D:\RustDedicatedServer\RustDedicated_Data\Managed\System.dll (this message is harmless) Rust 1289.56.1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)Unity 5.1.1p2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)processorCount: 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)processorType: Intel(R) Core(TM)2 Quad CPU Q8200 @ 2.33GHz (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)systemMemorySize: 8192 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)WARNING: Shader Unsupported: 'Rust/Standard Terrain Blend (Specular setup)' - All passes removed WARNING: Shader Unsupported: 'Rust/Standard Terrain Blend (Specular setup)' - All passes removed WARNING: Shader Unsupported: 'Rust/Standard Terrain Blend (Specular setup)' - All passes removed Shader 'Rust/Standard Terrain': dependency 'BaseMapShader' shader 'Rust/Standard Terrain' not found WARNING: Shader Unsupported: 'Rust/Standard Terrain' - All passes removed WARNING: Shader Unsupported: 'Rust/Standard Terrain' - All passes removed WARNING: Shader Unsupported: 'Rust/Standard Terrain' - All passes removed WARNING: Shader Unsupported: 'Nature/Water/Ocean' - Setting to default shader. WARNING: Shader Unsupported: 'Particles/Refraction' - Setting to default shader. WARNING: Shader Unsupported: 'Nature/River' - Setting to default shader. Unloading 2 Unused Serialized files (Serialized files now loaded: 33)Unloading 86 unused Assets to reduce memory usage. Loaded Objects now: 3020. Total: 19.713238 ms (FindLiveObjects: 0.303692 ms CreateObjectMapping: 0.254978 ms MarkObjects: 3.319112 ms DeleteObjects: 15.834578 ms)Platform assembly: D:\RustDedicatedServer\RustDedicated_Data\Managed\Mono.Security.dll (this message is harmless) Platform assembly: D:\RustDedicatedServer\RustDedicated_Data\Managed\System.Configuration.dll (this message is harmless) Platform assembly: D:\RustDedicatedServer\RustDedicated_Data\Managed\System.Xml.dll (this message is harmless) Platform assembly: D:\RustDedicatedServer\RustDedicated_Data\Managed\System.Runtime.Serialization.dll (this message is harmless) Platform assembly: D:\RustDedicatedServer\RustDedicated_Data\Managed\System.Xml.Linq.dll (this message is harmless) Server Config Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)Running server/aaES/cfg/bans.cfg (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)Running server/aaES/cfg/users.cfg (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)Building Items Took: 4.316 seconds / Items: 169 / Blueprints: 117 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)Unloading 2 Unused Serialized files (Serialized files now loaded: 33) WARNING: Shader Unsupported: 'Nature/Water/Ocean' - Setting to default shader. Shader 'Rust/Standard Terrain': dependency 'BaseMapShader' shader 'Rust/Standard Terrain' not found WARNING: Shader Unsupported: 'Rust/Standard Terrain' - All passes removed WARNING: Shader Unsupported: 'Rust/Standard Terrain' - All passes removed WARNING: Shader Unsupported: 'Rust/Standard Terrain' - All passes removed WARNING: Shader Unsupported: 'Nature/River' - Setting to default shader. UnloadTime: 6.888815 ms---- Too Big to show all log, and no errors here ----Unloading 3 Unused Serialized files (Serialized files now loaded: 33) This save has a different world checksum (world generation must have changed) - it's incompatible. We're not wiping your save because it might be something minor, but it's totally possible that there might be issues. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)Loading Save From server/aaES/save/Procedural Map_3000_984754598/0.sav (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)Destroyed 6074 old entities (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)Creating 0 entities from save (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)Spawning 0 entities (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)Loading Complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)Enforcing SpawnPopulation Limits (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)Stability Warmup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) 0 blocks found (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Updating Supports Pass 1 of 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Updating Supports Pass 2 of 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Updating Supports Pass 3 of 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Updating Supports Pass 4 of 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)Checking Stability (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Processing Queue (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)Map Spawned 6074 entities (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)Missing EnvSync - creating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)Connected to Steam (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)RCon Started on 28016 with password! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)Unloading 33 unused Assets to reduce memory usage. Loaded Objects now: 107200. Total: 71.751289 ms (FindLiveObjects: 15.462421 ms CreateObjectMapping: 3.588573 ms MarkObjects: 52.320679 ms DeleteObjects: 0.378737 ms)Unloading 0 Unused Serialized files (Serialized files now loaded: 33)Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 64100. Total: 29.072847 ms (FindLiveObjects: 9.609321 ms CreateObjectMapping: 2.619127 ms MarkObjects: 16.696064 ms DeleteObjects: 0.147018 ms)
The problem is they have created several branches of development and "steam_appid" I had before not coincided with the current "no-dev" branch.
Solution:
Change "validate app_update 258 550" to "validate app_update 252490" in the bath script that I use to upgrade the server. -
Wulf Community Admin
Firstly, 252490 is the Rust client appid, not server. The 258550 appid is the correct ID for the server, which does default to the public/release branch we support. Steam may sometimes error and cause you to have the development branch, but the correct way to specify the branch is to add "-beta public" if you want to override it to the release branch.
Secondly, don't use "validate" if you plan on using Oxide, as you'll unmod your server every time you start it. -
in console type server.save not working.....
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Wulf Community Admin
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