1. So ever since i started my server, it seems to crash without a reason every 30 minutes to around 2 hours. It's a 2x server with these plugins added. Would love to be able to fix this problem. I even completely re did the server in hopes i would fix it. But nope, it still crashs. What's weird is, last night, all i did was unload and load the plugin TimeOfDay and it worked for more than 12 hours until i had to wipe the server. This is becoming quite a stress since a lot of people are getting upset about this, understandably.
     

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  2. Linux or Windows? What do you see at the end of the log file before the crash? Logs, you get at the path of the -logfile launch parameter
     
  3. Windows. And this is what i see AFTER. I'm not able to go back that far. But if i remember, it just says Crashed! Attempting to reboot... And there isn't any errors or anything.

    [7.8s] Spawning World
    [0.7s] Terrain Mesh
    [1.3s] Wire Meshes
    [2.0s] Procedural Generation
    Map Spawned 324 entities
    Destroying 339 old entities
    done.
    Spawning 24618 entities
    done.
    Enforcing SpawnPopulation Limits
    done.
    Initializing 25854 entity links
    done.
    Initializing 2738 stability supports
    done.
    Initializing 2395 conditional models
    done.
    Initializing 24618 entity save caches
    done.
    Connected to Steam
    Updating Rust:IO ...
    [RemoveAAA] Loading configuration file!
    Server startup complete
    [SmoothRestart] Your servers Oxide build is up to date
    Rust:IO: Update complete
    Installing Rust:IO ...
    Rust:IO> Setting up Rust:IO 2.3.6502.6976 ...
    Rust:IO> Creating directories ...
    Rust:IO> Applying config ...
    Rust:IO> Initializing database ...
    Rust:IO> Generating map image (this may take a while) ...
    Rust:IO> Generation complete
    --------- Summary --------
    Render : 48072.814ms
    Postprocess : 1126.640ms
    Shadows : 105.914ms
    FXAA : 1000.671ms
    Encoding : 40.069ms
    Other : 7.817ms
    --------------------------
    Total : 49247.340ms
    Rust:IO> Starting HTTP server on *:28017 ...
    Rust:IO> Installed.
    Rust:IO> Now ticking
    Calling 'OnTick' on 'RustIO v2.14.0' took 49389ms [GARBAGE COLLECT]
    Calling 'OnTick' on 'RustIO v2.14.0' took average 232ms [GARBAGE COLLECT]
    72.185.89.40:53887/76561198138371147/pretzel Rejecting connection - Steam Auth Error: AuthTicketCanceled
    172.1.96.130:51117/76561198353529713/Fire.exeGhostBullets Rejecting connection - Steam Auth Error: AuthTicketCanceled
    173.49.55.185:51662/76561198014753825/matlab Rejecting connection - Steam Auth Error: AuthTicketCanceled
    68.107.144.184:58318/76561198220396244/Bloatie Rejecting connection - Steam Auth Error: AuthTicketCanceled
    Rust:IO> External IP address obtained from lookup: 142.44.250.113
    Kicking 156.57.207.148:54494/76561198261490349/|TRG| goldengunsgames - their protocol is 2027 not 2031
    BradleyAPC Spawned at :(-423.0, 24.3, -516.5)
    71.199.117.47:62498/76561198044172864/Deltaforce disconnecting: disconnect
     
  4. Not logs from the oxide/logs folder. Specify path to logs by adding -logfile launch parameter
     
  5. also happening on vanilla
    last log entry

    Receiving unhandled NULL exception
    #0 0x007f0424ec0f00 in funlockfile
    #1 0x007f0424ec14c0 in Curl_pgrsUpdate
    #2 0x007f0424ec15c0 in (Unknown)
     
  6. I have that problem with Linux. Which OS are you using?
     
  7. We might talk about different problems, because i haven't heard about that problem on windows. I wrote bug reports to a Feedback but got no reply for 1 week already. Would be nice if you join me there, just specify your OS, crash log, and info. Happens on a fresh debian installation as well, since 26th october update.
     
  8. for fix it - remove: RustDedicated_Data/Plugins/x86_64/libeac_server.so
    and validate you server on steam.
     
  9. As i told you, happens on a fresh Debian install, so this solution is not work for me. Also already tried it before performing complete reinstall, md5sum of the file weren't changed.
     
  10. you know that an hour ago they released patch?
    install clear rust server, from zero.
     
  11. No, i haven't noticed, thanks.

    Ok, looks like in more than a week days they did a fix to a critical bug. Well, topic starter still has probably different problem