So ever since i started my server, it seems to crash without a reason every 30 minutes to around 2 hours. It's a 2x server with these plugins added. Would love to be able to fix this problem. I even completely re did the server in hopes i would fix it. But nope, it still crashs. What's weird is, last night, all i did was unload and load the plugin TimeOfDay and it worked for more than 12 hours until i had to wipe the server. This is becoming quite a stress since a lot of people are getting upset about this, understandably.
Server crashing no matter what I do
Discussion in 'Rust Discussion' started by CNDBLOOD, Nov 2, 2017.
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Attached Files:
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Linux or Windows? What do you see at the end of the log file before the crash? Logs, you get at the path of the -logfile launch parameter
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[7.8s] Spawning World
[0.7s] Terrain Mesh
[1.3s] Wire Meshes
[2.0s] Procedural Generation
Map Spawned 324 entities
Destroying 339 old entities
done.
Spawning 24618 entities
done.
Enforcing SpawnPopulation Limits
done.
Initializing 25854 entity links
done.
Initializing 2738 stability supports
done.
Initializing 2395 conditional models
done.
Initializing 24618 entity save caches
done.
Connected to Steam
Updating Rust:IO ...
[RemoveAAA] Loading configuration file!
Server startup complete
[SmoothRestart] Your servers Oxide build is up to date
Rust:IO: Update complete
Installing Rust:IO ...
Rust:IO> Setting up Rust:IO 2.3.6502.6976 ...
Rust:IO> Creating directories ...
Rust:IO> Applying config ...
Rust:IO> Initializing database ...
Rust:IO> Generating map image (this may take a while) ...
Rust:IO> Generation complete
--------- Summary --------
Render : 48072.814ms
Postprocess : 1126.640ms
Shadows : 105.914ms
FXAA : 1000.671ms
Encoding : 40.069ms
Other : 7.817ms
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Total : 49247.340ms
Rust:IO> Starting HTTP server on *:28017 ...
Rust:IO> Installed.
Rust:IO> Now ticking
Calling 'OnTick' on 'RustIO v2.14.0' took 49389ms [GARBAGE COLLECT]
Calling 'OnTick' on 'RustIO v2.14.0' took average 232ms [GARBAGE COLLECT]
72.185.89.40:53887/76561198138371147/pretzel Rejecting connection - Steam Auth Error: AuthTicketCanceled
172.1.96.130:51117/76561198353529713/Fire.exeGhostBullets Rejecting connection - Steam Auth Error: AuthTicketCanceled
173.49.55.185:51662/76561198014753825/matlab Rejecting connection - Steam Auth Error: AuthTicketCanceled
68.107.144.184:58318/76561198220396244/Bloatie Rejecting connection - Steam Auth Error: AuthTicketCanceled
Rust:IO> External IP address obtained from lookup: 142.44.250.113
Kicking 156.57.207.148:54494/76561198261490349/|TRG| goldengunsgames - their protocol is 2027 not 2031
BradleyAPC Spawned at-423.0, 24.3, -516.5)
71.199.117.47:62498/76561198044172864/Deltaforce disconnecting: disconnect -
Not logs from the oxide/logs folder. Specify path to logs by adding -logfile launch parameter
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also happening on vanilla
last log entry
Receiving unhandled NULL exception
#0 0x007f0424ec0f00 in funlockfile
#1 0x007f0424ec14c0 in Curl_pgrsUpdate
#2 0x007f0424ec15c0 in (Unknown) -
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ubuntu
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We might talk about different problems, because i haven't heard about that problem on windows. I wrote bug reports to a Feedback but got no reply for 1 week already. Would be nice if you join me there, just specify your OS, crash log, and info. Happens on a fresh debian installation as well, since 26th october update.
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for fix it - remove: RustDedicated_Data/Plugins/x86_64/libeac_server.so
and validate you server on steam. -
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install clear rust server, from zero. -
Ok, looks like in more than a week days they did a fix to a critical bug. Well, topic starter still has probably different problem