1. Hey all

    Been having issues with my server, crashes and so on, I stripped back my plugins to the bare minimum and I'm able to 1-3 shot deployables and any building tier under sheet with any gun like pistol etc. Normal players too

    (00:42:06) | Oxide 2.0.2874 for Rust 1107.85 (1936)

    I'm going to do a full server reinstall, hoping it's not a side effect of the latest Oxide
     
  2. Your server specs?!

    Ok. i saw that your server is on gameservers! I had problems with gameservers! (Crashes of the server)
     
  3. Been fine for months, but yeh, wish we werent on Gameservers, ideally I'd like to change hosters.
     
  4. Is no one else getting this issue on the same Oxide version as me?
     
  5. Oxide doesn't affect damage dealt by players in any way. The only thing that could be altering the damage dealt is a plugin or the server settings (server.meleedamage, server.arrowdamage, server.bulletdamage and server.bleedingdamage). Default value of those settings is 1.

    If the problem persist and all those server options are set to 1 you can always unload all the plugins and load them back in one at a time to figure out which plugin is causing it.
     
  6. Ok wtf, I just found this server.bulletdamage no description (1000) so does that mean my bullet damage somehow shot up to 1000? What's it supposed to be considering you have different types of bullets? 1 like the below?

    server.meleedamage no description (1)

    server.meleearmor no description (1)

    changed it to 1 and it's no longer doing that nonsense, just wanna make sure 1 is correct?

    I'm wondering if this is a weird freak out by GatherManager? As I'd set the gathering to 10 on all using *
     
    Last edited by a moderator: Dec 31, 2016