I have a problem when I trie to start my server, it gives me an error when it try to spawn all the entities of the server, really don't know why. Does anyone here have the same problem ? Thanks
Code:(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 5 Unused Serialized files (Serialized files now loaded: 1) Loading Save From server/myserver/save/Procedural Map_4000_6738/0.sav (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Destroyed 14794 old entities (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Creating 86152 entities from save (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Spawning 86152 entities (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Spawned 22431/86152 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) TimeWarning: Spawning build/block.halfheight took 0.21 seconds (212ms) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Spawned 38699/86152 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Spawned 60181/86152 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Spawned 80393/86152 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException: Object reference not set to an instance of an object at BaseEntity.SetParent (.BaseEntity entity, System.String strBone) [0x00000] in <filename unknown>:0 at HeldEntity.ClearOwnerPlayer () [0x00000] in <filename unknown>:0 at HeldEntity.PostServerLoad () [0x00000] in <filename unknown>:0 at SaveRestore.Load (System.String strFilename, Boolean allowOutOfDateSaves) [0x00000] in <filename unknown>:0 at ServerMgr.Initialize (Boolean loadSave, System.String saveFile, Boolean allowOutOfDateSaves) [0x00000] in <filename unknown>:0 at Bootstrap+<DedicatedServerStartup>c__Iterator2.MoveNext () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 907668. Total: 1040.415527 ms (FindLiveObjects: 124.497215 ms CreateObjectMapping: 18.959780 ms MarkObjects: 874.877563 ms DeleteObjects: 22.078297 ms) Unsupported encoding: 'utf8' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Oxide] 5:33 AM [Warning] m-Godmode plugin is using deprecated hook: OnEntityAttacked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [event] events/cargo_plane
Server crashed when spawning map save
Discussion in 'Rust Discussion' started by Amirh, Apr 12, 2015.
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Wulf Community Admin
Most likely your save was corrupted. This can happen from forcefully shutting down while a save is in progress, or a plugin somehow causing it not to save properly. If you use any of the NPC/pet plugins, I'd suggest trying without them to see if it makes a difference.
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Thank you very much guys
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@Wulf do u think it is safe to restart the Server? Or what do we do now?
What do u do?