I want to create a scary event on my server and I'm looking for a way to control the fog.
Is there any way to;
1) create local patches of fog
2) increase/decrease the density of the fog as required.
No one ever leaves the fog - muhahahaha.
If it helps, imagine a maze only open at night that has well place lighting and fog effects mixed with effects played at just the right moments etc.
Spookie pookie right!?
Rust Scary / spooky fog
Discussion in 'Plugin Requests' started by Miji, Jul 26, 2017.
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1 no
2 no
It's client based :/ -
Just thinking about it though - RCON can manipulate fog in the sense it can turn it on and off, so surely the server has at least some rudimentary control over it?
I wonder if the server can push commands to the client to create fog at x,y,z etc - does anyone know if that is possible? -
The only way is to use supply signal fog with spawning it at specific point -
Wulf Community Admin
Using the Rust CUI and fog-like images may work.
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And thank you Sami.