1. Hello! I am looking for a way to enlarge a game object (an NPC, for example), not having too much luck yet.

    Unity docs say transform.localScale += Vector3(...) should do it, and at least from a server perspective that seems to have the desired effect. For example, 'double-sized' NPCs aim and look downward, as if they were twice as tall. However, they still render at the regular size in the client.

    Also interesting, translation and rotation work fine client-side, just not scaling... Is there any way to render objects at a larger size in the client? Or am I misunderstanding how rendering works?

    Thanks in advance!
     
  2. It's not possible, you just misunderstanding how networking works.
     
  3. Ah, that's a bummer. My plans to drop giant radioactive animals into the server have been foiled... Thank you though for your reply! :)
     
  4. Is possible, look SmallShelves
     
  5. SmallShelves uses non-standard shelves prefab which is just smaller itself.