Hello! I am looking for a way to enlarge a game object (an NPC, for example), not having too much luck yet.
Unity docs say transform.localScale += Vector3(...) should do it, and at least from a server perspective that seems to have the desired effect. For example, 'double-sized' NPCs aim and look downward, as if they were twice as tall. However, they still render at the regular size in the client.
Also interesting, translation and rotation work fine client-side, just not scaling... Is there any way to render objects at a larger size in the client? Or am I misunderstanding how rendering works?
Thanks in advance!
Scaling (resizing) a game object?
Discussion in 'Rust Development' started by cltwo, Dec 8, 2017.