I'm trying to make a plugin for myself that will save different world positions in a rad town to use them after wipes. All seeds use the same rad towns, so I assume it's possible to save a position inside the rad town and from that position the others will be loaded regarding the first point loc. Only thing is that the rad town change orientation on different map seed (a building in a town can be North one a seed but other seed is SW).
If I can explain, let's say I save x1 y1 z1 of entrance1, x2, y2, z2 enstrance2 etc. The distance between both are the same every wipe, every seeds but are just not located at the same loc on map (because map changed). I'm pretty sure it's possible to save 10 locs, linked together by same distances and angles to each others. I just need to get to the rad town in question, get to one point, save it (with the new direction) and once I get to tell the script Ok entrance1 is here with newdirection, then it knows exactly to load entrance2, entrance3 based on 1.
I think copypaste is the closest plugin I can find to deal with what I want? can you help me out figure out the best way to do it? Thank you
EDIT: I suppose ill just use copy paste and keep the paste part to convert into simple positions instead of loading blocks
Solved Save/load specific positions of rad towns
Discussion in 'Rust Development' started by FireBurst, May 17, 2018.