Idea
So. Cheeky name I know, however, I need your honest opinion on if you think this would be a cool idea/server. So as you know games like, Battlefield one, which I thoroughly enjoy have the game mode called Rush.
What Is Rush?
Rush is a fast paced, insanely C-Q-B(Close quarters combat) based game mode. You have two bombs within, A : B, which can both be planted and destroyed via the attackers. The defenders job is to defend the object from the attackers until time is up. Every time they finish one zone(A AND B) not only does time get added, but, a new zone is deployed somewhere up the battlefront.
What Makes This Unique?
Well. First of all this is in rust. Making it a much more, survival intensive mode. Of course things like, food and water will be disabled. However, things like wounded, bleeding, etc will be disabled. This will include various maps made by me if I continue to develop this, as well as a few custom things for me to assist moderating. I plan to have multiple measures to ensure your best gaming experience.
Such as:
* Anti-hack(probably custom)
* Air support(helicopters and planes)
* Custom sounds(Now this is something I will look into using a website playing sound, however this requires a player to have their browser open)
* Pre-made bombs, and donations.
* And for me and other admins, a custom admin menu. This will be for assisting players, (teleportation, etc)
Development Notes:
So. Currently if I make this, I will most likely be the only developer. If I ever get this up, which I most likely will IF I get enough support. This will take me a long time to create, as I will be customizing it as much as I can. This plugin if or when it comes out will have multiple GUI's, class creation techniques, etc.
Paypal/Personal
Any payments or business inquires can be sent to the following email: [email protected]
Rusted Rush
Discussion in 'Rust Discussion' started by DylanSMR, Oct 26, 2016.
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Nice idea but be prepared for a ton of work
I've made probably half a dozen full server mods/game modes now and a lot goes into them. The last one I made is conquest mode from battlefield, it's about 18-20k lines of code across 14 plugins, but it's entirely automated from spawn generation, control point generation and props so requires no maintanence ever. The UI mimics the menu from battlefield 2 and looks a treat with the maps from beancan.io. Got a few small things to finish off before it goes live but have been putting it off for months now.
Anywho.. Good luck with your project -
Oh good to know haha. Yeah im prepared to put it tons of work. Did you mimic the UI via health and ammo? So create a new health menu and such?
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Yeah I was thinking of that. Also, custom chat box? Or what is that on the top left of the screen?!?
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k1lly0u you mad man! That is awesome.