This isn't an oxide issue but maybe you guys can help.
I was running a server, and I accidentally ran out of RAM on my VPS.
This caused RustDedicated.exe to crash. So I started it back up, ran fine for a few minutes (4 - 5) then RustDedicated.exe crashed again.
So I ran app_update and all that, threw in Oxide again. Then restarted. Same thing, crashes after 5 minutes.
It keeps doing this, does anyone know how I can fix it? Do I have to start everything over again? Not sure my players will be okay with that, because I JUST did a wipe.
If I have to do a wipe, I may end up stop hosting servers and just go full time plugin development.![]()
RustDedicated.exe keeps crashing
Discussion in 'Rust Discussion' started by AnExiledGod, Jun 24, 2015.
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Wulf Community Admin
Check your crash logs, Rust logs, and Oxide logs for errors.
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Only thing I am seeing is like
Code:[6/24/2015 2:09:13 AM] TimeWarning: Net.sv.Cycle took 2.05 seconds (2046ms)
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Wulf Community Admin
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Alright, I turned on the logging but now the server won't crash for me. The possible issues I can think of:
- The 50 players rapidly rejoining was somehow causing it to crash?
- It will only crash after we hit a specific number of players? (12 have rejoined so far)
- A player is corrupted and when he joins everything will go to shit.
Btw I'm getting Net.sv.Cycle took 1 - 2 seconds, and just a few warnings here and there about things takeing too long, like the Net.sv.Cycle, and the Player.UpdatePositionFromTick etc.
Any idea why that may be happening now? -
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Wulf Community Admin
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Hi this thread is interesting for me as I run a VM and am experiencing some problems, I would like to know how much ram your VM uses Turokkkkkkk.
Thanks -
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Oh I did mean you AnExiledGod my bad, thanks! I saw another post you are running on a VM and I am too. I have an amazon EC2 instance running a vanilla server with 4 gb of ram. I don't fill up the ram but its getting to 75% at my player max (12). I am worried my vCPU xeon 2.5 ghz is my bottleneck but maybe its my ram. Currently paying 50 - 60 USD a month for this and don't want to have to spin up a 4 vCPU 8gb ram instance.
Thanks for the reply. -
$50 - 60 is pretty pricy for a vanilla server at 12 players. My VPS is $22 a month. For $50 I could handle probably 100 players easy. I'm actually considering getting a dedicated server from OVH next.