Client.CreateOrUpdateEntity (ProtoBuf.Entity info, Int64 size) Client.OnEntities (Network.Message packet) Client.OnNetworkMessage (Network.Message packet) Facepunch.Network.Raknet.Client.HandleMessage () UnityEngine.Debug:LogException(Exception) Facepunch.Network.Raknet.Client:HandleMessage() Facepunch.Network.Raknet.Client:Cycle() Client:Update() - Players keep reporting crashing
Rust server spitting errors
Discussion in 'Rust Discussion' started by FinchoZombie, Jan 19, 2018.