1. Hi, Im having an issue from the last update,
    the server seems to be too much laggy than previous version of Rust.
    But, I notice something particularly slow at Loading...

    The server Load all of this speedy but have a long Break here:
    Code:
    .
    ..
    ...
    [2.6s] CLIFF SPLAT
    [3.1s] PROCEDURAL OBJECTS
    [3.0s] CLIFF TOPOLOGY
    [0.5s] CLUTTER TOPOLOGY
    [96.2s] Procedural Generation
    Loaded database server/RIP_SRV5/user5.db ( 0 entries)
    Destroyed 229 old entities
    Spawning 46026 entities
      619 / 46026
      10603 / 46026
      16885 / 46026
      24374 / 46026
      31603 / 46026
      39347 / 46026
    [Oxide] 04:06 [Warning] Calling 'OnEntitySpawned' on 'Notifier v3.1.3' took 225ms [GARBAGE COLLECT]
      45661 / 46026
    Loading Complete
    Enforcing SpawnPopulation Limits
    Map Spawned 46304 entities
    after the break the load re-take
    and continue showing some error of NullReference but all almost normal...

    Code:
    Initializing 46077 entity links
      16681 / 46077
      23942 / 46077
      32004 / 46077
      40033 / 46077
    Initializing 31405 stability supports
    Initializing 29305 conditional models
      2578 / 29305
      15110 / 29305
    NullReferenceException: Object reference not set to an instance of an object
    Setting breakpad minidump AppID = 252490
    Connected to Steam
    The load of CPU on the main core is 100% almost all the time loading, and then normalize.
    I tested this on I3 3ghz and I7 6700k... same problem.

    Any idea?

    I have a lot of plugins but are all the UPDATED plugins, nothing heavy,
    just LustyMap, RustIO are the more heavy I think.
     
  2. Calytic

    Calytic Community Admin Community Mod

    There are some known performance issues introduced with this last patch that made performance approximately 2-3 times worse than it was before.

    FacePunch has already confirmed that this is a TOP PRIORITY and they are giving it their immediate attention.