Hi, Im having an issue from the last update,
the server seems to be too much laggy than previous version of Rust.
But, I notice something particularly slow at Loading...
The server Load all of this speedy but have a long Break here:
after the break the load re-takeCode:. .. ... [2.6s] CLIFF SPLAT [3.1s] PROCEDURAL OBJECTS [3.0s] CLIFF TOPOLOGY [0.5s] CLUTTER TOPOLOGY [96.2s] Procedural Generation Loaded database server/RIP_SRV5/user5.db ( 0 entries) Destroyed 229 old entities Spawning 46026 entities 619 / 46026 10603 / 46026 16885 / 46026 24374 / 46026 31603 / 46026 39347 / 46026 [Oxide] 04:06 [Warning] Calling 'OnEntitySpawned' on 'Notifier v3.1.3' took 225ms [GARBAGE COLLECT] 45661 / 46026 Loading Complete Enforcing SpawnPopulation Limits Map Spawned 46304 entities
and continue showing some error of NullReference but all almost normal...
The load of CPU on the main core is 100% almost all the time loading, and then normalize.Code:Initializing 46077 entity links 16681 / 46077 23942 / 46077 32004 / 46077 40033 / 46077 Initializing 31405 stability supports Initializing 29305 conditional models 2578 / 29305 15110 / 29305 NullReferenceException: Object reference not set to an instance of an object Setting breakpad minidump AppID = 252490 Connected to Steam
I tested this on I3 3ghz and I7 6700k... same problem.
Any idea?
I have a lot of plugins but are all the UPDATED plugins, nothing heavy,
just LustyMap, RustIO are the more heavy I think.
Rust server slow to load
Discussion in 'Rust Discussion' started by StreetDog, Nov 6, 2016.
-
Calytic Community Admin Community Mod
There are some known performance issues introduced with this last patch that made performance approximately 2-3 times worse than it was before.
FacePunch has already confirmed that this is a TOP PRIORITY and they are giving it their immediate attention.