1. Hey Guys, i host a Linux Rustserver with many players on it, the Problem is that the Server goes from 1000FPS to 50FPS in like 10seconds, anybody has a solution? (sorry for my english)

    > plugins
    Listing 25 plugins:
    01 "Rust:IO for Oxide" (2.8.0) by playrust.io / dcode (72.43s)
    02 "Teleportation System" (1.4.23) by Mughisi (121.94s)
    03 "AdminRadar" (1.0.1) by Reneb (0.02s)
    04 "AntiCheat" (2.3.22) by Reneb & 4Seti (8.85s)
    05 "AutoDoors" (2.3.0) by Wulf/lukespragg (0.57s)
    06 "Auto Furnaces" (1.1.0) by Waizujin (0.15s)
    07 "Automatic Build Grades" (0.0.6) by AlexALX (4.25s)
    08 "BlueprintManager" (1.2.0) by Nogrod (14.66s)
    09 "Clans" (1.7.0) by playrust.io / dcode (0.54s)
    10 "CleanUp" (2.0.2) by Reneb & SPooCK (0.01s)
    11 "Craft Spam Blocker" (0.2.0) by LeoCurtss (1.99s)
    12 "Crafting Controller" (2.4.3) by Mughisi (1.07s)
    13 "FriendlyFire" (1.6.0) by playrust.io / dcode (31.65s)
    14 "Gathering Manager" (2.2.3) by Mughisi (0.15s)
    15 "InfoPanel" (0.9.3) by Ghosst (101.20s)
    16 "Kits" (3.1.7) by Reneb (16.00s)
    17 "Notifier" (3.0.8) by SkinN (0.19s)
    18 "QuickSmelt" (1.2.0) by Wulf/lukespragg (9.30s)
    19 "RemoveAAA" (0.4.1) by Tuntenfisch (0.24s)
    20 "Sign Artist" (0.3.1) by Bombardir (0.02s)
    21 "Stack Size Controller" (1.9.0) by Waizujin (0.01s)
    22 "TwigsDecay" (1.5.9) by Wulf/lukespragg (0.69s)
    23 "Vanish" (0.3.0) by Wulf/lukespragg (45.98s)
    24 "WakeUp" (0.0.3) by Virobeast (6.84s)
    25 "Player corpse duration modifier" (2.0.2) by Mughisi (11.28s)


    (Its a Rust-Battlefield Server, fps goes to 50 with 130 Players~)

    Server properties:

    server.itemdespawn "15"
    global.maxthreads "32"
    server.updatebatch "32"
     
  2. I think the server.updatebatch and global.maxthreads are completely unnecessary. Also, there's really no reason to run your server at higher than the default FPS limit (256?). You may want to try removing those 2 parameters and seeing if it changes (for better or worse) at all.

    EDIT: Fixed typo
     
  3. Hey Shady, thanks for your Answer, Problem is not solved :/
     
  4. hi, have u resolved that problem? I have the same on windows
     
  5. Who is hosting your servers? Perhaps this is a call to get an upgrade depending on the specifications of the VPS and/or Physical Machine. Although this is not highly recommended, you can try doing fps.limit "400 or 500" or so.
     
  6. server is dedicated 12gb ram, 2xXeon 2.67ghz, windows 2008r2, less than 40 online and it can happen after wipe or other time,
    - tried different affinity assigning, priority,
    - fps.limit 500 or -1
    - global.maxthreads "32"
    - today found that in power settings wasn't set to “performance”, maybe that's the issue
     
  7. I think your server hardware is to slow, 2,7 ghz dual core is to weak. Go for a 3 ghz+ quad core cpu like core i5, core i7, xeon e3 or xeon e5. And power settings on performance is good. Fps.limit should be on 256. On 500 or -1 you have much more fps drops and this drops ceate lags. Better low and stable fps instead of high unstable fps.
     
  8. its not 2core, its 2x quad core+hyperthreading (16 cores, 2 physical processors) server and fps drops were with just only 10-15 people online on clear map, so it's not processor and its normal processors
     
  9. It can be to slow special if youre server is modded rust server like to have high clock speeds. Try to unload all plugins and load them one by one back in. Maybe its a bad plugin.
     
  10. How many entities you have? Maybe you need a wipe? Also how ofter do u restart it?
     
  11. Good place to start would be renting high end dedicated machines, versus silly VDS. Those should be illegal.
     
  12. server is dedicated, as I said, and its not about entities or restarts, because it was lagging
    straight after game update and wipe, clear map and I think the issue was "power settings wasn't set to “performance”" as i said, because yesterday since Ive changed it - as I can see no lag, I hope
     
    Last edited by a moderator: Nov 15, 2016