1. Hello Community,

    i'm new to Rust Dedicated Server hosting. I'm familar with most other servers but yesterday i setup my first rust server with oxide on it.

    The install and first run was very successfull and it runs like a charm. But... when i look for resource usage it´s a complete disaster! It takes 50% of my CPU-Power and this with no players on it. What the hell?

    I know i have a big map (6000) but such a high usage with no load, jesus. Sadly when this can't be improved, i have to takedown rust on my list :/

    What do i have to do? Is it very common that it runs so badly on linux? Are the devs working on a native linux version?

    Who is hosting big servers on linux and can give some information?

    My Hardware:
    CPU: 6700k @4Ghz
    RAM: 64GB DDR4 2133
    OS: Debian 8
    MISC: Runs in a docker container
     
  2. (Just as the information)
    CPU: 6700k @4.4Ghz
    Windows 10
    6k-map fresh server with few plugins CPU Usage: 14%
    I think Unity more friendly with Windows :)
     
  3. Wulf

    Wulf Community Admin

    What native Linux version are you looking for? Both Rust and Oxide already have Linux versions, that makes them native. There should be no real difference in performance between the Windows and Linux versions of Rust either, and Oxide doesn't really change the impact of that either. Oxide itself uses very little resources by itself, though you can have some resource hungry plugins if you're not careful.
     
  4. Is your CPU Usage per thread?
    I recreate a new 6000 Size World and bind the container to one core (thread), now i have 42% Usage with no players.
    That makes an overall CPU Usage about 5%, i think thats what Windows 10 tells you in taskmanager.
    I only have 4 Plugins so this could be the difference to your 14%

    After a few tests and corebinding the container it´s overall not that bad as i first thought. It confuses me in the first place that it consume so much idle usage, but i already read that this is normal. How much usage will approximately adds every player to the cpu usage? When i can host with the leftover ~50% around 100 player then its okay when only 10, its not. For now i have 63000 Entitys after 250000 it becomes critical or?

    Thank you for your replies :)