Hello,
start.bat
server.cfgCode:@echo off cls :start echo D‚marrage du serveur... RustDedicated.exe -batchmode -nographics ^ +rcon.ip XX.XXX.XXX.XXX ^ +rcon.port 28025 ^ +rcon.password "000000" ^ +server.ip XX.XXX.XXX.XXX ^ +server.port 28015 ^ -cfg server.cfg ^ +rcon.web 1 ^ +server.maxplayers 6 ^ +oxide.directory "server/my_server_identity/oxide" ^ +server.hostname "[FR] Serveur privee" ^ +server.identity "my_server_identity" ^ +server.level "Procedural Map" ^ +server.seed 2061452840 ^ +server.worldsize 4000 ^ +server.saveinterval 900 ^ +server.globalchat true ^ +server.description "Private" ^ -logfile gamelog.txt echo. echo Red‚marrage du serveur... timeout /t 10 echo. goto start
when server start:Code:fps.limit "500" global.perf "0" server.arrowarmor "1" server.arrowdamage "1" server.bleedingarmor "1" server.bleedingdamage "1" server.bulletarmor "1" server.bulletdamage "1" server.meleearmor "1" server.meleedamage "1" server.showholstereditems "True" relationshipmanager.maxteamsize 4 heli.bulletdamagescale 3 heli.bulletaccuracy 1
on server console, i saw:Code:WebSocket RCon Started on 28025 Generating procedural map of size 4000 with seed 2061452840
Before update, map size and server.seed work without problem:Code:Procedural Map [4000, 2061452840] Oxide.Rust 2.0.4017
https://i.imgur.com/gfPBJ31.jpg
now i get this map:
https://i.imgur.com/vCX4LJ7.jpg
seed is same (proof):
https://i.imgur.com/EQOdsik.jpg
any ideas?
I've removed all backup to:
.\backup
and
.\server\my_server_identity\saves folder
Cheers,
Rust server issue with server.seed
Discussion in 'Rust Discussion' started by ☺ Tanki ☺, Aug 4, 2018.
-
Attached Files:
-
-
When Rust updates it often comes with tweaks to the algorithm that generate the procedural map (ex. this time they tweaked it to include the bandit camp and swamp biome). When the algorithm changes the output of the seed changes too.
-
Thanks for you answer.
-
I might add that if you would like to keep the same map you can extract the .map-file -> Add it to dropbox -> use -levelurl="YourLinkToTheMapFile" as a startup argument. This way you will always get the same map but notice that you will not get any new biomes, compounds or radtowns to the map when they are released to the game.
Code:-levelurl="YourLinkToTheMapFile"
-
Thanks very much for tips!!! <3
edit: cant edit to set Solved @WulfLast edited by a moderator: Aug 6, 2018 -
Could be worse, you could be PlayRust.io after the update. LOL They have a whole lot of work ahead of them!