1. I recently started with a fresh Rust server hosted on a dedicated server (from OVH). The server has got a decent player base and doing well so far. The only problem is that the RAM-usage is crawling up and up over time. After 3 days and 12 hours (without restart) it's using 22% RAM compared to it's 6% after a restart. It's not critical at all at this moment but "better safe than sorry".

    Is it any way to flush the RAM cache without restarting the server? Or maybe a way to reset in-game dispensers like trees and stones so the server does not need to remember half cutted trees etc.

    Server specs:
    Processor: Intel(R) Xeon(R) CPU E3-1245 V2 @ 3.40GHz 3.40GHz
    RAM: 32 GB
    Network: 1200 Mb/s down - 840 Mb/s up


    EDIT: Map-size is 6000
     
    Last edited by a moderator: Sep 13, 2015
  2. Memory leak.

    Nothing you can do about except a forced server restart.
     
  3. it's recommended to restart every day
     
  4. That's what I thought.. sadly.

    If the server should have a restart every 24 hour, is the built in timers for oxide restarted when it's back up again?
     
  5. what timers?
     
  6. The timer functions used by plugins (Oxide API for Rust).

    Ex: If I write a small scheduled restart plugin with a 24 hours timer befor executing "server.restart", will the plugin start back from 0 hours when the server starts up again and reload the plugin?
     
  7. yes it will