I have removed old raided buildings,foundations,scrap lying around my server but when i recheck the colliders and entities nothing has really changed in the log. I have removed 90% of all the objects on the server yet i'am still getting high reports of a lot of entities and colliders on the server.
Log entry:
Report Generated 5/18/2015 3:01:28 PM
Entities:
weapons/tool/planner - 10744
weapons/deploy/generic_deploy - 6417
build/pillar - 5803
build/wall - 4019
build/floor - 2777
build/foundation - 2340
autospawn/resource/forest-temperate/oak-1 - 2320
autospawn/resource/forest-temperate/oak-2 - 2236
weapons/tool/medical_syringe.weapon - 1880
weapons/tool/bandage.weapon - 1724
weapons/explosive/beancan_grenade.weapon - 1608
items/map - 1589
weapons/tool/torch.weapon - 1126
weapons/melee/wooden_spear.weapon - 1114
autospawn/resource/forest-tundra-commons/pine-3 - 1102
autospawn/resource/forest-tundra-commons/pine-4 - 1093
weapons/melee/hatchet_stone.weapon - 1083
weapons/bow/hunting.weapon - 1068
autospawn/resource/forest-arctic/pinesnow-1 - 924
autospawn/resource/forest-arctic/pinesnow-2 - 909
items/barricades/barricade.wood - 905
autospawn/resource/roadside/tree-4 - 877
autospawn/resource/forest-arctic/pinesnowtall-1 - 867
weapons/melee/hatchet.weapon - 835
weapons/melee/salvaged_icepick.weapon - 827
weapons/melee/stone_spear.weapon - 825
autospawn/resource/field-tundra/field-4 - 818
weapons/tool/salvaged_hammer.weapon - 808
autospawn/resource/field-tundra/field-2 - 802
autospawn/resource/field-tundra/field-5 - 792
autospawn/resource/field-tundra/field-1 - 767
autospawn/resource/field-tundra/field-3 - 767
weapons/explosive/f1_grenade.weapon - 734
build/block.halfheight - 682
autospawn/resource/forestside-temperate/bush-2 - 607
autospawn/resource/forestside-temperate/bush-1 - 600
weapons/pistol/eoka.weapon - 567
build/floor.triangle - 559
weapons/melee/boneknife.weapon - 524
autospawn/resource/beachside-deadtrees/deadtree-2 - 511
weapons/smg/thompson.weapon - 490
autospawn/resource/forest-tundra/pine-2 - 480
autospawn/resource/beachside-deadtrees/deadtree-1 - 478
weapons/pistol/revolver.weapon - 475
autospawn/resource/forest-tundra/pine-1 - 460
weapons/shotgun/waterpipe.weapon - 443
weapons/shotgun/sawnoffshotgun.weapon - 440
weapons/melee/pickaxe.weapon - 439
weapons/explosive/rocketlauncher.weapon - 412
weapons/melee/salvaged_axe.weapon - 404
weapons/smg/smg.weapon - 383
build/wall.low - 383
autospawn/resource/ores/sulfur-ore - 364
autospawn/resource/ores/stone-ore - 358
autospawn/resource/ores/metal-ore - 336
build/wall.doorway - 315
autospawn/resource/loot/loot-barrel-2 - 282
weapons/rifle/boltrifle.weapon - 276
weapons/rifle/ak47u.weapon - 262
weapons/melee/stone_pickaxe.weapon - 260
autospawn/resource/loot/loot-barrel-1 - 259
build/door.hinged - 244
autospawn/animals/horse - 231
items/campfire_deployed - 222
weapons/tool/explosive.timed - 213
items/furnace_deployed - 208
build/foundation.triangle - 202
autospawn/animals/stag - 184
items/barricades/barricade.concrete - 161
weapons/tool/tool_camera - 156
weapons/tool/fun_guitar.weapon - 152
build/wall.window - 135
build/locks/lock.code - 131
items/cupboard.tool.deployed - 126
items/woodbox_deployed - 105
autospawn/animals/boar - 93
items/floor_spikes - 91
build/wall.window.bars - 88
items/barricades/barricade.sandbags - 75
player/player - 64
items/large_woodbox_deployed - 61
build/foundation.steps - 61
build/block.stair.ushape - 55
items/barricades/barricade.stone - 47
items/sleepingbag_leather_deployed - 44
weapons/melee/rock.weapon - 43
autospawn/resource/forest-tundra-rares/pinetall-3 - 43
weapons/tool/hammer.weapon - 42
autospawn/resource/forest-tundra-rares/pinebare-1 - 41
autospawn/resource/forest-tundra-rares/pinetall-1 - 40
build/roof - 37
autospawn/resource/forest-tundra-rares/pinetall-2 - 34
items/barricades/barricade.metal - 33
items/beartrap - 32
build/block.stair.lshape - 32
autospawn/animals/bear - 31
autospawn/animals/wolf - 30
autospawn/resource/forest-tundra-rares/pinebare-2 - 30
radtown/loot_trash - 25
items/barricades/barricade.woodwire - 25
build/block.halfheight.slanted - 23
signs/sign.huge.wood - 21
signs/sign.small.wood - 20
radtown/crate_normal_2 - 16
signs/sign.large.wood - 16
weapons/explosive/smoke_grenade.weapon - 16
items/researchtable_deployed - 15
items/repairbench_deployed - 14
radtown/crate_normal - 10
items/supply_drop - 7
signs/sign.medium.wood - 6
items/lantern_deployed - 5
build/locks/lock.key - 4
npc/animals/horse_corpse - 3
player/player_corpse - 3
autospawn/animals/chicken - 3
npc/animals/wolf_corpse - 2
npc/animals/chicken_corpse - 1
npc/animals/bear_corpse - 1
npc/animals/stag_corpse - 1
system/net_env - 1
Total: 78404
Rust collider limit
Discussion in 'Rust Discussion' started by Seraph, May 18, 2015.
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Ignore that.... type 'dump' in console then in your server ftp find the folder called diagnostics and the file called Physics... your collider amount is near the top. That's the thing to watch.
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no File called Physics is made for me
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265k is arround the limit of colliders (UnityEngine sets a limit to 270k but you will get problems starting around 265k colliders)
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would a Physics file not be produced if the entities are too much?
I only have GameObject.Hierarchy.txt and System.info.txt after a dump -
type: colliders
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252739 colliders after 4 days of wipe
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Whats the best way to remove colliders, So i can run my server longer without having to wipe it so often?
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keep posting on here till someone makes a plugin to remove "old" / "abandoned" bases..or a mod to remove spikes,floorspikes,barricades that are outside of tool-cupboard radius... that's the best way
twigs stones an wood remover don't really work that well and hardly remove much . your better off removing manually till someone comes up with a better plan. you will need to remove about 100 bases a day on a busy server (talking from experience) -
i'm going to make it right after i'm done with my exams ^^
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any news on this one?
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good luck it's been a year