What is this error ?
Code:NullReferenceException at (wrapper managed-to-native) UnityEngine.MonoBehaviour:Invoke (string,single) at TriggerHurtEx.OnEntityLeave (.BaseEntity ent) [0x00000] in :0 at TriggerBase.OnObjectRemoved (UnityEngine.GameObject obj) [0x00000] in :0 at TriggerBase.OnTriggerExit (UnityEngine.GameObject targetObj) [0x00000] in :0 at TriggerBase.RemoveEntity (.BaseEntity obj) [0x00000] in :0 at BaseEntity.RemoveFromTriggers () [0x00000] in :0 at BasePlayer.UpdatePlayerCollider (Boolean bEnabled, Boolean bDucked) [0x00000] in :0 at BasePlayer.OnKilled (.HitInfo info) [0x00000] in :0 at BaseCombatEntity.Die (.HitInfo info) [0x00000] in :0 at BasePlayer.Die (.HitInfo info) [0x00000] in :0 at BaseCombatEntity.Hurt (.HitInfo info) [0x00000] in :0 at BasePlayer.Hurt (.HitInfo info) [0x00000] in :0 at BaseCombatEntity.Hurt (Single amount, DamageType type, .BaseEntity attacker, Boolean useProtection) [0x00000] in :0 at Barricade.OnAttacked (.HitInfo info) [0x00000] in :0 at BaseMelee.DoAttackShared (.HitInfo info) [0x00000] in :0 at BaseMelee.PlayerAttack (RPCMessage msg) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at BaseEntity+c__AnonStorey26.<>m__6 (RPCMessage rpcMsg) [0x00000] in :0 at BaseEntity.SV_RPCMessage (UInt32 nameID, Network.Message message) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BaseEntity:SV_RPCMessage(UInt32, Message) ServerMgr:OnRPCMessage(Message) ServerMgr:OnNetworkMessage(Message) Facepunch.Network.Raknet.Server:ConnectedPacket(Connection) Facepunch.Network.Raknet.Server:Cycle() ServerMgr:Update()
Rpc error?
Discussion in 'Rust Discussion' started by -ExTaZi_x3, Oct 16, 2016.
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Maybe an error from code, what is the plugin ?
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No plugins players one player has disconecting with RPC ERROR and i have this debug on console
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I think, a plugin called their hook when a player disconnect so can you verify what plugin can called this hooks ?
Or maybe a problem with OnPlayerAttack or same. You know if you have other problem such as InvalidMeleeAttack or something? -
As far as I know this is an issue with the game that happens rarely and not much you can do about it at this time.
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So problem with FacePunch/Unity ?
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