Rpc error?

Discussion in 'Rust Discussion' started by -ExTaZi_x3, Oct 16, 2016.

  1. What is this error ?
    Code:
    NullReferenceException
    at (wrapper managed-to-native) UnityEngine.MonoBehaviour:Invoke (string,single)
    at TriggerHurtEx.OnEntityLeave (.BaseEntity ent) [0x00000] in :0
    at TriggerBase.OnObjectRemoved (UnityEngine.GameObject obj) [0x00000] in :0
    at TriggerBase.OnTriggerExit (UnityEngine.GameObject targetObj) [0x00000] in :0
    at TriggerBase.RemoveEntity (.BaseEntity obj) [0x00000] in :0
    at BaseEntity.RemoveFromTriggers () [0x00000] in :0
    at BasePlayer.UpdatePlayerCollider (Boolean bEnabled, Boolean bDucked) [0x00000] in :0
    at BasePlayer.OnKilled (.HitInfo info) [0x00000] in :0
    at BaseCombatEntity.Die (.HitInfo info) [0x00000] in :0
    at BasePlayer.Die (.HitInfo info) [0x00000] in :0
    at BaseCombatEntity.Hurt (.HitInfo info) [0x00000] in :0
    at BasePlayer.Hurt (.HitInfo info) [0x00000] in :0
    at BaseCombatEntity.Hurt (Single amount, DamageType type, .BaseEntity attacker, Boolean useProtection) [0x00000] in :0
    at Barricade.OnAttacked (.HitInfo info) [0x00000] in :0
    at BaseMelee.DoAttackShared (.HitInfo info) [0x00000] in :0
    at BaseMelee.PlayerAttack (RPCMessage msg) [0x00000] in :0
    at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
    at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0
    Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
    at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0
    at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0
    at BaseEntity+c__AnonStorey26.<>m__6 (RPCMessage rpcMsg) [0x00000] in :0
    at BaseEntity.SV_RPCMessage (UInt32 nameID, Network.Message message) [0x00000] in :0
    UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
    UnityEngine.DebugLogHandler:LogException(Exception, Object)
    UnityEngine.Logger:LogException(Exception, Object)
    UnityEngine.Debug:LogException(Exception)
    BaseEntity:SV_RPCMessage(UInt32, Message)
    ServerMgr:OnRPCMessage(Message)
    ServerMgr:OnNetworkMessage(Message)
    Facepunch.Network.Raknet.Server:ConnectedPacket(Connection)
    Facepunch.Network.Raknet.Server:Cycle()
    ServerMgr:Update()
     
    Last edited by a moderator: Oct 16, 2016
  2. Maybe an error from code, what is the plugin ?
     
  3. No plugins players one player has disconecting with RPC ERROR and i have this debug on console
     
  4. I think, a plugin called their hook when a player disconnect so can you verify what plugin can called this hooks ?

    Or maybe a problem with OnPlayerAttack or same. You know if you have other problem such as InvalidMeleeAttack or something?
     
  5. As far as I know this is an issue with the game that happens rarely and not much you can do about it at this time.
     
  6. So problem with FacePunch/Unity ?
     
  7. Ok thanks for your rep, this error as coming only one, but is my first time error with debug for that i have share him ^^
    [DOUBLEPOST=1476694557][/DOUBLEPOST]
    If i have a plugins on the error i have share it on coment of plugins not here ^^