RPC Error: updateditemcontainer
Discussion in 'Rust Discussion' started by RustyForest, Dec 17, 2015.
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Wulf Community Admin
Please provide your full log using the "Upload a File" button.
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here it is
Attached Files:
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Wulf Community Admin
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also got kicked while moving sulfer over to furnace
[DOUBLEPOST=1450397784][/DOUBLEPOST]ok one sec
[DOUBLEPOST=1450398006][/DOUBLEPOST]here is oxide logs doesnt show reason just says Disconnected but in rusty its saying RPC error: updateditemcontainerAttached Files:
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im with the same problem
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Same issue here
Code:disconnecting: Object reference not set to an instance of an object at Model.ApplyItemSkin (.ItemSkin itemSkin) [0x00000] in <filename unknown>:0 at BaseEntity.ApplySkin (.ItemSkin skin) [0x00000] in <filename unknown>:0 at BaseEntity.OnSkinChanged (Int32 oldSkinID, Int32 newSkinID) [0x00000] in <filename unknown>:0 at BaseEntity.Load (.LoadInfo info) [0x00000] in <filename unknown>:0 at BaseCombatEntity.Load (.LoadInfo info) [0x00000] in <filename unknown>:0 at BaseNetworkable.ClientInit (ProtoBuf.Entity info) [0x00000] in <filename unknown>:0 at BaseEntity.ClientInit (ProtoBuf.Entity info) [0x00000] in <filename unknown>:0 at BaseCombatEntity.ClientInit (ProtoBuf.Entity info) [0x00000] in <filename unknown>:0 at BaseNetworkable.ClientSpawn (ProtoBuf.Entity info) [0x00000] in <filename unknown>:0 at Client.CreateOrUpdateEntity (ProtoBuf.Entity info, Single time) [0x00000] in <filename unknown>:0 at Client.OnEntities (Network.Message packet) [0x00000] in <filename unknown>:0 at Client.OnNetworkMessage (Network.Message packet) [0x00000] in <filename unknown>:0 at Network.Implementation.Raknet.Client.HandleMessage () [0x00000] in <filename unknown>:0 [Oxide] 8:13 PM [Info] [Notifier v2.17.4] mia left the server. (Reason: Disconnected)
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I wiped again with bps and everything seems ok so far just ALOT of pissed off players
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Problem too
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exact same issue here, it seems to be skin related with items that have new skins added in the last update.
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Wulf Community Admin
From what I've heard, it's probably the Item Skin Randomizer plugin.
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Will remove it not and see what happens, if it is that plugin hopefully it can be fixed as that plugin was a life saver for our server since the skins are crazy expensive.
EDIT: We no longer crash if we do the following:
Server is using Item Skin Randomizer
Server is using latest stable rust and oxide version
My client is using the DEV BRANCH build
Can connect and see all skins without crashes, howcome this is fine using devbranch but not using stable ?Last edited by a moderator: Dec 18, 2015 -
Hey guy's,
I have an error on my Server. User's were kicked when they are connecting with the followed error:
Code:disconnecting: Object reference not set to an instance of an object at Model.ApplyItemSkin (.ItemSkin itemSkin) [0x00000] in <filename unknown>:0 at BaseEntity.ApplySkin (.ItemSkin skin) [0x00000] in <filename unknown>:0 at BaseEntity.OnSkinChanged (Int32 oldSkinID, Int32 newSkinID) [0x00000] in <filename unknown>:0 at BaseEntity.Load (.LoadInfo info) [0x00000] in <filename unknown>:0 at BaseCombatEntity.Load (.LoadInfo info) [0x00000] in <filename unknown>:0 at BaseNetworkable.ClientInit (ProtoBuf.Entity info) [0x00000] in <filename unknown>:0 at BaseEntity.ClientInit (ProtoBuf.Entity info) [0x00000] in <filename unknown>:0 at BaseCombatEntity.ClientInit (ProtoBuf.Entity info) [0x00000] in <filename unknown>:0 at BaseNetworkable.ClientSpawn (ProtoBuf.Entity info) [0x00000] in <filename unknown>:0 at Client.CreateOrUpdateEntity (ProtoBuf.Entity info, Single time) [0x00000] in <filename unknown>:0 at Client.OnEntities (Network.Message packet) [0x00000] in <filename unknown>:0 at Client.OnNetworkMessage (Network.Message packet) [0x00000] in <filename unknown>:0 at Network.Implementation.Raknet.Client.HandleMessage () [0x00000] in <filename unknown>:0 [Oxide] 6:29 PM [Info] [Notifier v2.17.3] TripaSeca à quitter la partie. (Raison: Disconnected)
It's the devblog 91
Thanks ☺
Sorry for my bad English -
Yesterday a errors come out on my server. i dont know what can i do.
XXX disconneting: RPC error: updateitemcontainer
XXX disconneting: RPC error: update loot
i ask what they can do. answered me that sometimes is when they crafting and other when they drop an item for the inventory.
Any ideas? help please -