clang submitted a new resource:
Roll The Dice - Randomized item giving with possible negative outcomes
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RollTheDice
Moved
Total Downloads: 1,708 - First Release: Feb 18, 2016 - Last Update: Jul 21, 2016
- 5/5, 5 likes
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Wulf Community Admin
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clang updated Roll The Dice with a new update entry:
1.0.2
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Could you incorporate this with economybanks so players have to pay to roll, something like a lottery?
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Or cooldown dont work commands
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It'll be great if it works with the EconomyBank System!
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Code:
[Oxide] 9:24 AM [Error] Failed to call hook 'cmdRoll' on plugin 'RollTheDice v1.0.2' (IndexOutOfRangeException: Array index is out of range.) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) [Oxide] 9:24 AM [Debug] at Oxide.Plugins.RollTheDice.cmdRoll (.PlayerSession session, System.String command, System.String[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.RollTheDice.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0
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Seems that infamy needs very lower numbers if you don't want to make people immediate full outlaw. I tested with adding 20 infamy on a roll and it made me full outlaw. Would like some clarification on how infamy works in relation to the value you give.
Also I have a suggestion. Make it possible to put the cooldown timer on all rolls so that players can only choose one roll at a time.
Also I know this is probably more of a Unity/Hurtworld issue but is there any way you could make it so mobs never spawn inside of rocks when they get rolled?Last edited by a moderator: Feb 21, 2016 -
add Sasquatch ;3
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Code:
[Oxide] 16:17 [Debug] at Oxide.Plugins.RollTheDice.cmdRoll (.PlayerSession session, System.String command, System.String[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.RollTheDice.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0
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is there a way to add being on fire to the effects? i would like to do a roll where you either get some ash or you get lit on fire for like 5-10 seconds.
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20:53 [Error] RollTheDice plugin failed to compile!
20:53 [Error] RollTheDice.cs(280,27): error CS0246: The type or namespace name `NetworkManager' could not be found. Are you missing an assembly reference?
this was working, but now im getting this error in oxide logs when trying to load this. -
Wulf Community Admin
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need update 0.3.6.5
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Wulf Community Admin
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Wulf Community Admin
Wulf updated Roll The Dice with a new update entry:
1.0.4
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how i can set 0.1% percent etc?
I must set chance : 0.1 ? -
failed call hook 'cmdroll'
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@Wulf
I just got this message while useing /roll
Code:Failed to call hook 'cmdRoll' on plugin 'RollTheDice v1.0.4' (NullReferenceException: Object reference not set to an instance of an object) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) at Oxide.Core.Libraries.Covalence.Formatter+Lexer.Lex (System.String text) [0x00000] in <filename unknown>:0 at Oxide.Core.Libraries.Covalence.Formatter.Parse (System.String text) [0x00000] in <filename unknown>:0 at Oxide.Core.Libraries.Covalence.Formatter.ToTreeFormat (System.String text, System.Collections.Generic.Dictionary`2 translations) [0x00000] in <filename unknown>:0 at Oxide.Core.Libraries.Covalence.Formatter.ToUnity (System.String text) [0x00000] in <filename unknown>:0 at Oxide.Game.Hurtworld.Libraries.Player.Message (.PlayerSession session, System.String message, System.String prefix) [0x00000] in <filename unknown>:0 at Oxide.Game.Hurtworld.Libraries.Hurtworld.SendChatMessage (.PlayerSession session, System.String name, System.String message) [0x00000] in <filename unknown>:0 at Oxide.Plugins.RollTheDice.ShowMsg (.PlayerSession session, System.String msg) [0x00000] in <filename unknown>:0 at Oxide.Plugins.RollTheDice.cmdRoll (.PlayerSession session, System.String command, System.String[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.RollTheDice.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0
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can you change hooks to new oxide?
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Code:
Failed to call hook 'cmdRoll' on plugin 'RollTheDice v1.0.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Core.Libraries.Covalence.Formatter+Lexer.Lex (System.String text) [0x00000] in <filename unknown>:0 at Oxide.Core.Libraries.Covalence.Formatter.Parse (System.String text) [0x00000] in <filename unknown>:0 at Oxide.Core.Libraries.Covalence.Formatter.ToTreeFormat (System.String text, System.Collections.Generic.Dictionary`2 translations) [0x00000] in <filename unknown>:0 at Oxide.Core.Libraries.Covalence.Formatter.ToUnity (System.String text) [0x00000] in <filename unknown>:0 at Oxide.Game.Hurtworld.Libraries.Player.Message (.PlayerSession session, System.String message, System.String prefix, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Game.Hurtworld.Libraries.Hurtworld.SendChatMessage (.PlayerSession session, System.String name, System.String message) [0x00000] in <filename unknown>:0 at Oxide.Plugins.RollTheDice.ShowMsg (.PlayerSession session, System.String msg) [0x00000] in <filename unknown>:0 at Oxide.Plugins.RollTheDice.cmdRoll (.PlayerSession session, System.String command, System.String[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.RollTheDice.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0