1. I have recently installed server at home and have latest updates on everything ...but the issue I am having ssems to be save file the one that is 0.save I tried renaming #1 to o and 2 to 1etc after pilling out the 0.save. Get error messages again. Now pulled out and left out any 0.save and now server loads.
    But how do I get back all the beautiful buildings that ppl have built as I thought the way I did above would have worked. The plugins I currently have are Authlevel, Give, Inventory-Guardian, Kits, M-Crafting, M-Gathering, M-Teleporting, M-Time, PVPswitch, Spawner, Tphome. Am I not looking at the right place if so any help would be GREATLY appreciated. TY
     
  2. Wulf

    Wulf Community Admin

    I've moved your post to its own thread, as you posted in a thread that doesn't relate to Experimental, and was also nearly a year old. Generally it's frowned upon when you bump threads that old.

    To answer your question, expecting to keep a world going long-term is pretty much a non-existent thing right now with Rust Experimental. The save version for worlds is often changes, which requires worlds to be wiped. However, you can try loading the latest save by adding -load "server/yourserveridentity/save/0.sav" to your command-line or startup script. You've more than likely already lost your old world though.
     
  3. There are 6 save files that are under procedural map. Anyway the message I get is loading from 0.sav file. says loading complete. Then satbility warmup 5330 blocks found updating supports Pass 1 of 8 ... StackOverflow Exception; the requested operation caused a stack overfow. unsupported endcolding; utf8.
    But I be if I remvoe the 0.sav file it will start server again just with no buildings as I did yesterday.
    If you have teamviewer maybe you could help?
     
  4. Wulf

    Wulf Community Admin

  5. we did load the Assembly-CSharp.dll and then server would not boot up at all
    [DOUBLEPOST=1422924567,1422905071][/DOUBLEPOST]OK I put in the assembly-CSharp.dll get through 5330blocks found updates supports 8 of 8 then gets to check stability... and just hangs on 0 / 4059 many times
    [DOUBLEPOST=1422929910][/DOUBLEPOST]OK in procedural map folder I have 0.save to 5 sav. If I totally remove 0.sav server starts but nothing saved in game. I tried to rename 1.save to 0.sav and same error. So the only way the server will run is with 0.sav totally out (but again all wiped with nothing)