I'm trying to replace the occasional crate_normal_2 with a different type of container when it spawns, but how can I do that without using kill()? I don't want to use kill, because then it would call the OnEntityKill() hook.
I appreciate all the help I've been getting here at Oxide.
Replacing Spawned Entities Without Kill()
Discussion in 'Rust Development' started by Abnormal Zombie, Dec 9, 2017.