Hello!
Is it possible to delete a specific element of the UI?
I used the plugin "ComponentBlocker" for blocked a object but I still see the image of the object in the crafting list, an idea?
I also tried the plugin "ItemConfig" with for exemple (for Code lock):
{
"amountToCreate": 1.0,
"blueprintStackSize": -1.0,
"ingredients": [
{
"amount": 100.0,
"shortname": "metal.fragments"
}
],
"isResearchable": False,
"NeedsSteamItem": false,
"rarity": "None",
"scrapFromRecycle": 0.0,
"scrapRequired": 0.0,
"targetItem": "lock.code",
"time": 30.0,
"UnlockAchievment": "",
"workbenchLevelRequired": 3.0
},
{
"category": "Construction",
"condition": {
"enabled": false,
"maintainMaxCondition": false,
"max": 0.0,
"repairable": false
},
"CraftableWithSkin": false,
"craftingStackable": 10.0,
"displayDescription": "An electronic lock. Locked and unlocked with four-digit code.",
"displayName": "Code Lock",
"HasSkins": false,
"isHoldable": true,
"isUsable": true,
"maxDraggable": 0.0,
"modules": [],
"Parent": null,
"quickDespawn": false,
"rarity": "None",
"shortname": "lock.code",
"spawnAsBlueprint": false,
"stackable": 1.0
},
It's for my medieval type server...
Can you help me please?![]()
Solved Removing a specific element of the user interface?
Discussion in 'Rust Discussion' started by Chevreuil59 ( FR ), Aug 3, 2018.
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@Chevreuil59 ( FR ) You can't block anything whats initiated by the clientside as long no server-side function does control also a whole feature.
That includes any vanilla UI elements and also other stuff like craftable objects (the crafting was then rejected serverside). -
Ok! pity
Thanks you for your reply @FuJiCuRa !