redBDGR submitted a new resource:
RecycleManager - Easily change features about the recycler
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RecycleManager
Moved
Total Downloads: 1,997 - First Release: Mar 24, 2017 - Last Update: Sep 12, 2017
- 5/5, 9 likes
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redBDGR updated RecycleManager with a new update entry:
1.0.1
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How can we delete it after posing it thanks
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redBDGR updated RecycleManager with a new update entry:
1.0.2
[DOUBLEPOST=1490371576][/DOUBLEPOST]Last edited by a moderator: Mar 24, 2017 -
can I make the amount lower by setting the multiplier to like 0.5 for 1/2 the normal output?
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yup did work ty
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getting this though
00:01 [Error] Failed to call hook 'OnRecycleItem' on plugin 'RecycleManager v1.0.2' (NullReferenceException: Object reference not set to an instance of an object)
00:01 [Stacktrace] at Item.CanStack (.Item item) [0x00000] in <filename unknown>:0
at Recycler.MoveItemToOutput (.Item newItem) [0x00000] in <filename unknown>:0
at Oxide.Plugins.RecycleManager.OnRecycleItem (.Recycler recycler, .Item item) [0x00000] in <filename unknown>:0
at Oxide.Plugins.RecycleManager.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0 -
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I don't see it in the console actually, just saw it in the oxide.log right after startup I'll check again next restart It's working though
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Could you add a console command ? like "addrecyler playerName"
so i can add it to the shop! -
redBDGR updated RecycleManager with a new update entry:
1.0.3
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What is the default for the Recycle time ?
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@redBDGR you are god!
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redBDGR updated RecycleManager with a new update entry:
1.0.4
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Code:
{ "Lists": { "Blacklisted Items": [ "explosive.timed" ], "Output Blacklist": [ "hemp.seed" ], "Recycle Output Multipliers": { "*": 3 } }, "Settings": { "Max Items Per Recycle": 20000, "Recycle Time": 5.0 } }
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Got it to work now, never mind. Is there a way to prevent items from being used up when they don't give an output? For example, high quality metal breaks down into nothing, but gets consumed in the recycler with this mod.
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