So,, this sh*t update wipped my server... But that isn't all!
For some players "Recieving data 0/2" and nothing changes. WHAT?
Recieving data 0/2 with RakNet update
Discussion in 'Rust Discussion' started by SannyOK, Feb 21, 2015.
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with latest oxide install players cant connect after disconnecting. get a
"Receiving 0/2" stuck screen.
in vanilla not getting this stuck screen on loading. -
SO! ANY FIX FOR THAT?!
[DOUBLEPOST=1424549211][/DOUBLEPOST]@Wulf can you fix that? -
seems to happen when there's over 8 players...
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Wulf Community Admin
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I see in a few other posts of cant connect others are having this issue.
[DOUBLEPOST=1424549464][/DOUBLEPOST]its something in oxide has to be.... -
Yep, that is in oxide @Wulf ...
Why vanilla works fine? -
Wulf Community Admin
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client.connect 212.76.134.171:28340 -
Wulf Community Admin
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[DOUBLEPOST=1424549904][/DOUBLEPOST]First Attempt failed ... then client.connect again and sucessful.... Lauch setting = Fantastic... if it rings any bells -
it is oxide. I flipped to vanilla and players can join now. it starts when you hit 8 players.
[DOUBLEPOST=1424550746][/DOUBLEPOST]testing to see if its a plugin.. -
I don't thing so... No log errors..
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its a plugin, not sure which one yet...
tookout all the plugins and was able to go over 8 players without the error -
Wulf Community Admin
Are you running any whitelist plugins, reserved, etc that mess with OnUserApprove or CanClientLogin?
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My plugin list:
[DOUBLEPOST=1424551432][/DOUBLEPOST]No whitelist...Attached Files:
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Wulf Community Admin
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