1. hello someone knows what this could be ? player is shooting with pistol on BotSpawn murderer and sometimes get this:

    Code:
    [Oxide] 02:04 [Info] [Notifier] PlayerName left the server (Reason: Kicked: RPC Error in CLProject)
     
    NullReferenceException: Object reference not set to an instance of an object
      at NPCPlayerApex.UpdateTargetMemory (BaseEntity target, System.Single dmg, UnityEngine.Vector3 lastKnownPosition, Rust.Ai.Memory+ExtendedInfo& extendedInfo) [0x00033] in <550e75dcbcde4035ad90c94f03c37726>:0
      at NPCPlayerApex.OnSenseGunshot (Rust.Ai.Sensation sensation) [0x00093] in <550e75dcbcde4035ad90c94f03c37726>:0
      at NPCPlayerApex.OnSensation (Rust.Ai.Sensation sensation) [0x00037] in <550e75dcbcde4035ad90c94f03c37726>:0
      at Rust.Ai.Sense.Stimulate (Rust.Ai.Sensation sensation) [0x0007b] in <550e75dcbcde4035ad90c94f03c37726>:0
      at BaseProjectile.CLProject (BaseEntity+RPCMessage msg) [0x00412] in <550e75dcbcde4035ad90c94f03c37726>:0
      at BaseProjectile.OnRpcMessage (BasePlayer player, System.UInt32 rpc, Network.Message msg) [0x000e0] in <550e75dcbcde4035ad90c94f03c37726>:0
    UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
    UnityEngine.DebugLogHandler:LogException(Exception, Object)
    UnityEngine.Logger:LogException(Exception, Object)
    UnityEngine.Debug:LogException(Exception)
    BaseProjectile:OnRpcMessage(BasePlayer, UInt32, Message)
    BaseEntity:SV_RPCMessage(UInt32, Message)
    ServerMgr:OnRPCMessage(Message)
    ServerMgr:OnNetworkMessage(Message)
    Facepunch.Network.Raknet.Server:ConnectedPacket(Connection)
    Facepunch.Network.Raknet.Server:Cycle()
    ServerMgr:Update()
     
  2. same message for me when i shot a murderer in the head using a semi-automatic rifle.
    [DOUBLEPOST=1528542496][/DOUBLEPOST]everytime i shot a murderer in the head i get kicked and if i shot the body parts its fine
     
  3. are you running botspawn, and was it close range?
     
  4. yes, plz help fix?
     
  5. There is not a fix yet, tell the players to shoot from longer range. Keep an eye on Botspawn for an update.
     
  6. hello i am on the last oxide version and BotSpwn and see again this error :(

    Build Date: 06/11/2018 13:27:36
    Unity Version: 2018.1.0f2
    Changeset: 27259
    Branch: release
    Oxide.Rust Version: 2.0.3962

    "BotSpawn" (1.6.9) by Steenamaroo (4.47s) - BotSpawn.cs

    Code:
    [Oxide] 17:40 [Info] [Notifier] PlayerName left the server (Reason: Kicked: RPC Error in CLProject)
     
    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)NullReferenceException: Object reference not set to an instance of an object
      at NPCPlayerApex.UpdateTargetMemory (BaseEntity target, System.Single dmg, UnityEngine.Vector3 lastKnownPosition, Rust.Ai.Memory+ExtendedInfo& extendedInfo) [0x00033] in <d0b13463f2da4b51a744d3d898556a53>:0
      at NPCPlayerApex.OnSenseGunshot (Rust.Ai.Sensation sensation) [0x000bf] in <d0b13463f2da4b51a744d3d898556a53>:0
      at NPCPlayerApex.OnSensation (Rust.Ai.Sensation sensation) [0x00037] in <d0b13463f2da4b51a744d3d898556a53>:0
      at Rust.Ai.Sense.Stimulate (Rust.Ai.Sensation sensation) [0x0007b] in <d0b13463f2da4b51a744d3d898556a53>:0
      at BaseProjectile.CLProject (BaseEntity+RPCMessage msg) [0x00412] in <d0b13463f2da4b51a744d3d898556a53>:0
      at BaseProjectile.OnRpcMessage (BasePlayer player, System.UInt32 rpc, Network.Message msg) [0x000e0] in <d0b13463f2da4b51a744d3d898556a53>:0
    UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
    UnityEngine.DebugLogHandler:LogException(Exception, Object)
    UnityEngine.Logger:LogException(Exception, Object)
    UnityEngine.Debug:LogException(Exception)
    BaseProjectile:OnRpcMessage(BasePlayer, UInt32, Message)
    BaseEntity:SV_RPCMessage(UInt32, Message)
    ServerMgr:OnRPCMessage(Message)
    ServerMgr:OnNetworkMessage(Message)
    Facepunch.Network.Raknet.Server:ConnectedPacket(Connection)
    Facepunch.Network.Raknet.Server:Cycle()
    ServerMgr:Update()
     
    (Filename: <d0b13463f2da4b51a744d3d898556a53> Line: 0)
     
  7. Hello, its Solved now with since Oxide.Rust 2.0.3965 Update its working fine now, over 22H server running on two servers and midd. population i dont see this error again.
    thx