hello someone knows what this could be ? player is shooting with pistol on BotSpawn murderer and sometimes get this:
Code:[Oxide] 02:04 [Info] [Notifier] PlayerName left the server (Reason: Kicked: RPC Error in CLProject) NullReferenceException: Object reference not set to an instance of an object at NPCPlayerApex.UpdateTargetMemory (BaseEntity target, System.Single dmg, UnityEngine.Vector3 lastKnownPosition, Rust.Ai.Memory+ExtendedInfo& extendedInfo) [0x00033] in <550e75dcbcde4035ad90c94f03c37726>:0 at NPCPlayerApex.OnSenseGunshot (Rust.Ai.Sensation sensation) [0x00093] in <550e75dcbcde4035ad90c94f03c37726>:0 at NPCPlayerApex.OnSensation (Rust.Ai.Sensation sensation) [0x00037] in <550e75dcbcde4035ad90c94f03c37726>:0 at Rust.Ai.Sense.Stimulate (Rust.Ai.Sensation sensation) [0x0007b] in <550e75dcbcde4035ad90c94f03c37726>:0 at BaseProjectile.CLProject (BaseEntity+RPCMessage msg) [0x00412] in <550e75dcbcde4035ad90c94f03c37726>:0 at BaseProjectile.OnRpcMessage (BasePlayer player, System.UInt32 rpc, Network.Message msg) [0x000e0] in <550e75dcbcde4035ad90c94f03c37726>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BaseProjectile:OnRpcMessage(BasePlayer, UInt32, Message) BaseEntity:SV_RPCMessage(UInt32, Message) ServerMgr:OnRPCMessage(Message) ServerMgr:OnNetworkMessage(Message) Facepunch.Network.Raknet.Server:ConnectedPacket(Connection) Facepunch.Network.Raknet.Server:Cycle() ServerMgr:Update()
Reason: Kicked: RPC Error in CLProject
Discussion in 'Rust Discussion' started by trixxxi, Jun 9, 2018.
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same message for me when i shot a murderer in the head using a semi-automatic rifle.
[DOUBLEPOST=1528542496][/DOUBLEPOST]everytime i shot a murderer in the head i get kicked and if i shot the body parts its fine -
are you running botspawn, and was it close range?
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yes, plz help fix?
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There is not a fix yet, tell the players to shoot from longer range. Keep an eye on Botspawn for an update.
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alrighty
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I have the same problem I use Radtown Animals
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hello i am on the last oxide version and BotSpwn and see again this error
Build Date: 06/11/2018 13:27:36
Unity Version: 2018.1.0f2
Changeset: 27259
Branch: release
Oxide.Rust Version: 2.0.3962
"BotSpawn" (1.6.9) by Steenamaroo (4.47s) - BotSpawn.cs
Code:[Oxide] 17:40 [Info] [Notifier] PlayerName left the server (Reason: Kicked: RPC Error in CLProject) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)NullReferenceException: Object reference not set to an instance of an object at NPCPlayerApex.UpdateTargetMemory (BaseEntity target, System.Single dmg, UnityEngine.Vector3 lastKnownPosition, Rust.Ai.Memory+ExtendedInfo& extendedInfo) [0x00033] in <d0b13463f2da4b51a744d3d898556a53>:0 at NPCPlayerApex.OnSenseGunshot (Rust.Ai.Sensation sensation) [0x000bf] in <d0b13463f2da4b51a744d3d898556a53>:0 at NPCPlayerApex.OnSensation (Rust.Ai.Sensation sensation) [0x00037] in <d0b13463f2da4b51a744d3d898556a53>:0 at Rust.Ai.Sense.Stimulate (Rust.Ai.Sensation sensation) [0x0007b] in <d0b13463f2da4b51a744d3d898556a53>:0 at BaseProjectile.CLProject (BaseEntity+RPCMessage msg) [0x00412] in <d0b13463f2da4b51a744d3d898556a53>:0 at BaseProjectile.OnRpcMessage (BasePlayer player, System.UInt32 rpc, Network.Message msg) [0x000e0] in <d0b13463f2da4b51a744d3d898556a53>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BaseProjectile:OnRpcMessage(BasePlayer, UInt32, Message) BaseEntity:SV_RPCMessage(UInt32, Message) ServerMgr:OnRPCMessage(Message) ServerMgr:OnNetworkMessage(Message) Facepunch.Network.Raknet.Server:ConnectedPacket(Connection) Facepunch.Network.Raknet.Server:Cycle() ServerMgr:Update() (Filename: <d0b13463f2da4b51a744d3d898556a53> Line: 0)
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Hello, its Solved now with since Oxide.Rust 2.0.3965 Update its working fine now, over 22H server running on two servers and midd. population i dont see this error again.
thx