Hey,
Since 2 wipes ago I am having random shutdowns and there are no errors logged. I am the only one with access to the gamepanel and the quit command. Is there someone that can help me figuring out what's wrong?
~Vliek
Solved Random server restarts (memory limit)
Discussion in 'Rust Discussion' started by Vliek [NL], Oct 23, 2016.
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Still no luck, I disabled some plugins and that didn't help
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Wulf Community Admin
How much memory does your server have available to it? Many hosts force servers to restart once they hit a resource limit.
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I will add an image with the RAM usage, on the gamepanel 8GB is around 25% you can also see the shutdowns.
Server is not even starting now since some hours ago and I tried wiping it full but didn't work. Getting this error in the exception log (there are no more logs generated):
ReflectionTypeLoadException: The classes in the module cannot be loaded.Attached Files:
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Wulf Community Admin
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Here it is @Wulf:
Code:Fallback handler could not load library C:/TCAFiles/Users/MikeV/16939/RustDedicated_Data/Mono/data-000000001ABF0040.dll version is 1.1.0 ReflectionTypeLoadException: The classes in the module cannot be loaded. at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool) at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0 at Network.Serialize+<>c.<Initialize>b__1_0 (System.Reflection.Assembly x) [0x00000] in <filename unknown>:0 at System.Linq.Enumerable+<CreateSelectManyIterator>c__Iterator12`2[System.Reflection.Assembly,System.Type].MoveNext () [0x00000] in <filename unknown>:0 at System.Linq.Enumerable+<CreateWhereIterator>c__Iterator1D`1[System.Type].MoveNext () [0x00000] in <filename unknown>:0 at System.Linq.Enumerable+<CreateWhereIterator>c__Iterator1D`1[System.Type].MoveNext () [0x00000] in <filename unknown>:0 at Network.Serialize.Initialize () [0x00000] in <filename unknown>:0 at Bootstrap.NetworkInit () [0x00000] in <filename unknown>:0 at Bootstrap.Init_Tier0 () [0x00000] in <filename unknown>:0 at Bootstrap+<Start>c__IteratorD.MoveNext () [0x00000] in <filename unknown>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
Last edited by a moderator: Oct 26, 2016 -
Okay I fixed the corrupt data. Now the RAM is still climbing and when it hits 8GB it just shuts down. How do I find out what is causing the RAM climb?
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I think there is a memory leak in Oxide, not too sure. This happened after I updated Oxide last Thursday. The latest Oxide update didn't fix it.
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Wulf Community Admin
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I tried disabling every plugin but that didn't fix it.
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It's a plugin
It's the LustyMap plugin that is causing the memory to climb till it restarts. Thanks for helping @Wulf !
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Interesting, mine is every 12 hour, I wonder if its because all my pictures for ServerRewards are local items instead of web links (currently 113) of them. I do have Lustymap, but my restarts had been happening for 2 weeks prior to installing it.