1. Hey,

    Since 2 wipes ago I am having random shutdowns and there are no errors logged. I am the only one with access to the gamepanel and the quit command. Is there someone that can help me figuring out what's wrong?

    ~Vliek
     
  2. Still no luck, I disabled some plugins and that didn't help
     
  3. Wulf

    Wulf Community Admin

    How much memory does your server have available to it? Many hosts force servers to restart once they hit a resource limit.
     
  4. I will add an image with the RAM usage, on the gamepanel 8GB is around 25% you can also see the shutdowns.

    Server is not even starting now since some hours ago and I tried wiping it full but didn't work. Getting this error in the exception log (there are no more logs generated):
    ReflectionTypeLoadException: The classes in the module cannot be loaded.
     

    Attached Files:

  5. Wulf

    Wulf Community Admin

    If your server is using -nolog on startup, I'd suggest removing that and then looking for the output_log.txt.
     
  6. Here it is @Wulf:
    Code:
    Fallback handler could not load library C:/TCAFiles/Users/MikeV/16939/RustDedicated_Data/Mono/data-000000001ABF0040.dll
    version is 1.1.0
    ReflectionTypeLoadException: The classes in the module cannot be loaded.
      at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
      at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
      at Network.Serialize+<>c.<Initialize>b__1_0 (System.Reflection.Assembly x) [0x00000] in <filename unknown>:0
      at System.Linq.Enumerable+<CreateSelectManyIterator>c__Iterator12`2[System.Reflection.Assembly,System.Type].MoveNext () [0x00000] in <filename unknown>:0
      at System.Linq.Enumerable+<CreateWhereIterator>c__Iterator1D`1[System.Type].MoveNext () [0x00000] in <filename unknown>:0
      at System.Linq.Enumerable+<CreateWhereIterator>c__Iterator1D`1[System.Type].MoveNext () [0x00000] in <filename unknown>:0
      at Network.Serialize.Initialize () [0x00000] in <filename unknown>:0
      at Bootstrap.NetworkInit () [0x00000] in <filename unknown>:0
      at Bootstrap.Init_Tier0 () [0x00000] in <filename unknown>:0
      at Bootstrap+<Start>c__IteratorD.MoveNext () [0x00000] in <filename unknown>:0
      at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
     
    Last edited by a moderator: Oct 26, 2016
  7. Okay I fixed the corrupt data. Now the RAM is still climbing and when it hits 8GB it just shuts down. How do I find out what is causing the RAM climb?
     
  8. I think there is a memory leak in Oxide, not too sure. This happened after I updated Oxide last Thursday. The latest Oxide update didn't fix it.
     
  9. Wulf

    Wulf Community Admin

    I've not seen anything, I run instances for hours and never get over 700mb. It's quite possible one of your plugins is causing it, but you'd have to test to see.
     
  10. I tried disabling every plugin but that didn't fix it.
     
  11. Okay I removed every plugin, restarted it and added them 1 by 1 and kept checking the ram usage with 'serverinfo'. Guess what? :p It's a plugin ;) It's the LustyMap plugin that is causing the memory to climb till it restarts. Thanks for helping @Wulf ! :D
     
  12. Interesting, mine is every 12 hour, I wonder if its because all my pictures for ServerRewards are local items instead of web links (currently 113) of them. I do have Lustymap, but my restarts had been happening for 2 weeks prior to installing it.