Drefetr submitted a new resource:
Ragnarok - Ragnarok Hellscape: A constant barrage of meteors.
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Ragnarok
A constant barrage of meteors and crappy weather
Total Downloads: 509 - First Release: Jun 29, 2016 - Last Update: Feb 22, 2017
- 5/5, 1 like
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Hi.
Meteors always fall on the same radius. Is that ok? -
Drefetr updated Ragnarok with a new update entry:
0.7.7
[DOUBLEPOST=1467256287][/DOUBLEPOST]
Ragnarok lines 142 & 143 introduce a small amount of randomness vis a vis Meteor cluster spread:
Code:// Add a (slight) degree of randomness to the launch position(s): location.x += UnityEngine.Random.Range(this.minClusterRange, this.maxClusterRange); location.z += UnityEngine.Random.Range(this.minClusterRange, this.maxClusterRange);
An example/updated Ragnarok.json:
Code:{ "MaxClusterRange": 5, "MaxClusterSize": 5, "MaxLaunchAngle": 0.5, "MaxLaunchHeight": 250.0, "MaxLaunchVelocity": 75.0, "MeteorFrequency": 10, "MinClusterRange": 1, "MinLaunchAngle": 0.25, "MinLaunchHeight": 100.0, "MinLaunchVelocity": 25.0, "SpawnResourceNodePercent": 1.0, "SpawnResourcePercent": 0.05 }
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Code:
16:07 [Error] Failed to call hook 'OnServerInitialized' on plugin 'Ragnarok v0.7.7' (NullReferenceException: Object reference not set to an instance of an object) [Oxide] 16:07 [Debug] at Oxide.Plugins.Ragnarok.OnServerInitialized () [0x00000] in <filename unknown>:0 at Oxide.Plugins.Ragnarok.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 [Oxide] 16:08 [Info] Unloaded plugin Ragnarok v0.7.7 by Drefetr et Shmitt
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Suggestion. Weather progress from a fine day to heavy storm and then back fine again.
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Code:
Oxide] 19:20 [Error] Ragnarok plugin failed to compile! [Oxide] 19:20 [Error] Ragnarok.cs(284,17): error CS1501: No overload for method `Spawn' takes `1' arguments
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I have the same problem...
| Error while compiling Ragnarok.cs(284,17): error CS1501: No overload for method `Spawn' takes `1' arguments -
Same as Kharlos
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Wulf Community Admin
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anyone seeing any reason to use this over Rain of Fire? Compare the two?
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I haven't tried Rain of Fire but this one works well after just being updated yesterday. So that's a good reason to use this one. If you do compare the two let us know!
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With the new update i can load the plugin but don“t appear resources. With every meteor i get the error:
(19:22:45) | Invalid Position: generic_world[10476977] (140.5, -5000.5, 282.2) (destroying)
Have i to configure anything else? This is my config:
Code:{ "MaxClusterRange": 5, "MaxClusterSize": 5, "MaxLaunchAngle": 0.5, "MaxLaunchHeight": 250.0, "MaxLaunchVelocity": 75.0, "MeteorFrequency": 30, "MinClusterRange": 1, "MinLaunchAngle": 0.25, "MinLaunchHeight": 100.0, "MinLaunchVelocity": 25.0, "SpawnResourceNodePercent": 100.0, "SpawnResourcePercent": 100.0 }
Last edited by a moderator: Feb 21, 2017 -
Any news on an update?
I am currently getting this error:
Code:> reload Ragnarok Error while compiling Ragnarok.cs(105,27): error CS0119: Expression denotes a `method group', where a `variable', `value' or `type' was expected
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Wulf Community Admin
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Can you add a config option to disable the fog and clouds on start up?
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Is there a way to make this have a like 50% (or configurable chance) to have a meteor spawn a bear?