Ragnarok

A constant barrage of meteors and crappy weather

Total Downloads: 509 - First Release: Jun 29, 2016 - Last Update: Feb 22, 2017

5/5, 1 like
  1. Drefetr submitted a new resource:

    Ragnarok - Ragnarok Hellscape: A constant barrage of meteors.

    Read more about this resource...
     
  2. Drefetr updated Ragnarok with a new update entry:

    0.7.3

     
  3. Drefetr updated Ragnarok with a new update entry:

    0.7.6

     
  4. Hi.
    Meteors always fall on the same radius. Is that ok?
     
  5. Drefetr updated Ragnarok with a new update entry:

    0.7.7


    [DOUBLEPOST=1467256287][/DOUBLEPOST]
    Sorry, I am not quite sure what you mean --

    Ragnarok lines 142 & 143 introduce a small amount of randomness vis a vis Meteor cluster spread:

    Code:
    // Add a (slight) degree of randomness to the launch position(s):
    location.x += UnityEngine.Random.Range(this.minClusterRange, this.maxClusterRange);
    location.z += UnityEngine.Random.Range(this.minClusterRange, this.maxClusterRange);
    
    But I have uploaded a newer version of the plugin (0.7.7) with an option to configure this spread.

    An example/updated Ragnarok.json:

    Code:
    {
      "MaxClusterRange": 5,
      "MaxClusterSize": 5,
      "MaxLaunchAngle": 0.5,
      "MaxLaunchHeight": 250.0,
      "MaxLaunchVelocity": 75.0,
      "MeteorFrequency": 10,
      "MinClusterRange": 1,
      "MinLaunchAngle": 0.25,
      "MinLaunchHeight": 100.0,
      "MinLaunchVelocity": 25.0,
      "SpawnResourceNodePercent": 1.0,
      "SpawnResourcePercent": 0.05
    }
     
  6. Code:
    16:07 [Error] Failed to call hook 'OnServerInitialized' on plugin 'Ragnarok v0.7.7' (NullReferenceException: Object reference not set to an instance of an object)
    [Oxide] 16:07 [Debug]   at Oxide.Plugins.Ragnarok.OnServerInitialized () [0x00000] in <filename unknown>:0
      at Oxide.Plugins.Ragnarok.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
    [Oxide] 16:08 [Info] Unloaded plugin Ragnarok v0.7.7 by Drefetr et Shmitt
     
  7. Drefetr updated Ragnarok with a new update entry:

    0.7.8


    [DOUBLEPOST=1468024682][/DOUBLEPOST]
    I've uploaded an updated version of the plugin -- I'd advise deleting your old version(s), and starting with a fresh config. file.

    Please let me know if it's still causing you trouble. :)
     
  8. Suggestion. Weather progress from a fine day to heavy storm and then back fine again.
     
  9. Code:
    Oxide] 19:20 [Error] Ragnarok plugin failed to compile!
    [Oxide] 19:20 [Error] Ragnarok.cs(284,17): error CS1501: No overload for method `Spawn' takes `1' arguments
    
     
  10. I have the same problem...

    | Error while compiling Ragnarok.cs(284,17): error CS1501: No overload for method `Spawn' takes `1' arguments
     
  11. Same as Kharlos
     
  12. Wulf

    Wulf Community Admin

    Wulf updated Ragnarok with a new update entry:

    0.7.9

     
  13. anyone seeing any reason to use this over Rain of Fire? Compare the two?
     
  14. I haven't tried Rain of Fire but this one works well after just being updated yesterday. So that's a good reason to use this one. If you do compare the two let us know!
     
  15. With the new update i can load the plugin but don“t appear resources. With every meteor i get the error:
    (19:22:45) | Invalid Position: generic_world[10476977] (140.5, -5000.5, 282.2) (destroying)

    Have i to configure anything else? This is my config:
    Code:
    {
      "MaxClusterRange": 5,
      "MaxClusterSize": 5,
      "MaxLaunchAngle": 0.5,
      "MaxLaunchHeight": 250.0,
      "MaxLaunchVelocity": 75.0,
      "MeteorFrequency": 30,
      "MinClusterRange": 1,
      "MinLaunchAngle": 0.25,
      "MinLaunchHeight": 100.0,
      "MinLaunchVelocity": 25.0,
      "SpawnResourceNodePercent": 100.0,
      "SpawnResourcePercent": 100.0
    }
     
    Last edited by a moderator: Feb 21, 2017
  16. Any news on an update?
    I am currently getting this error:

    Code:
    > reload Ragnarok
    Error while compiling Ragnarok.cs(105,27): error CS0119: Expression denotes a `method group', where a `variable', `value' or `type' was expected
     
  17. Wulf

    Wulf Community Admin

    Wulf updated Ragnarok with a new update entry:

    0.7.10

     
  18. Thank you!
     
  19. Can you add a config option to disable the fog and clouds on start up?
     
  20. Is there a way to make this have a like 50% (or configurable chance) to have a meteor spawn a bear?