1. Hmm. After reading this tweet (https://twitter.com/RustUpdates/status/626517278323003393) I started poking around, and I found this in BaseEntity. Does this mean if you find an item in a radtown, it has a chance of giving off radiation?

    Code:
     public float radiationLevel
      {
        get
        {
          if (this.triggers == null)
            return 0.0f;
          float a = 0.0f;
          using (List<TriggerBase>.Enumerator enumerator = this.triggers.GetEnumerator())
          {
            while (enumerator.MoveNext())
            {
              TriggerRadiation triggerRadiation = enumerator.Current as TriggerRadiation;
              if (!((UnityEngine.Object) triggerRadiation == (UnityEngine.Object) null))
                a = Mathf.Max(a, triggerRadiation.GetRadiation(this.GetNetworkPosition()) * this.RadiationExposureFraction());
            }
          }
          return a;
        }
      }
     
    Last edited by a moderator: Jul 31, 2015
  2. Sure looks that way, but it could also be that current rad towns have a special entity (perhaps invisible) that is the radiation source.