Folks,
I'm new to rust server admin, and I'm loving it so far. I host on GameServers.com. One thing I've found is that more often than not I have to restart the server and sometimes reload the Oxide mod to get changes to my plugins to function. Is this normal / expected?
-Crotchrocket
Solved Question about loading plugins
Discussion in 'Rust Discussion' started by Crotchrocket, Sep 29, 2015.
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use oxide.reload pluginname in f1
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Wulf Community Admin
Oxide automatically reloads plugins if there are any changes made to the plugin, but only if there aren't any errors with it as well. You should never have to restart your server, but you can also do manual reloading as mentioned above, or just "reload pluginname".
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Wulf Community Admin
Plugins stopping working is something I haven't seen in the snapshots for the past week, so I'd recommend making sure you are fully updated. There's no reason why they would all randomly stop though, not even sure how that is possible. -
Code:> status NullReferenceException: Object reference not set to an instance of an object System.UInt64.ToString () ConVar.Admin.status (.Arg arg) System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) ConsoleSystem+Index+<BuildFunctions>c__AnonStorey23.<>m__29 (.Arg arg) ConsoleSystem+Run.Internal (.Arg arg, Boolean bWantReply) UnityEngine.Debug:LogException(Exception) Run:Internal(Arg, Boolean) SystemRealm:Normal(RunOptions, String, Object[]) SystemRealm:Normal(String, Object[]) RustIO.Interface:OnTick() System.Reflection.MethodBase:Invoke(Object, Object[]) A.h:A(String, Object[]) RustIO.Oxide.RustIOExtension:A(String, Object[]) A.G:c() System.Reflection.MethodBase:Invoke(Object, Object[]) Oxide.Core.Plugins.CSPlugin:OnCallHook(String, Object[]) Oxide.Core.Plugins.Plugin:CallHook(String, Object[]) Oxide.Core.Plugins.PluginManager:CallHook(String, Object[]) Oxide.Core.OxideMod:CallHook(String, Object[]) Oxide.Core.Interface:CallHook(String, Object[]) ServerMgr:DoTick()
Last edited by a moderator: Sep 30, 2015