Rust PVP zones on PVE server
Discussion in 'Plugin Requests' started by Soulconsumer, Jan 27, 2017.
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Wulf Community Admin
Zones Manager for Rust | Oxide perhaps?
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Hi Wulf!
Zone Manager does work, but it is not capable of making pvp zones on a pve server. -
Wulf Community Admin
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Well it simply does not support it.
Options:
autolights true/false => autolights on or off depending on the time of the day (settable in the configs)
eject true/false => all players will be kicked out of the zone when trying to enter it (1)
enter_message "XXXXX"/false => set a message that will be sent to players when they enter the zone
leave_message "XXXXXX"/false=> set a message that will be sent to players when they leave the zone
location here/"x y z" => change location of zone
pvpgod true/false => all players have PVP god mode in the zone
pvegod true/false => all players have PVE god mode in the zone
sleepgod true/false => all sleepers have god mode in the zone
undestr true/false => all buildings can't be destroyed in the zone
name XXX => set a name for the zone
radius XXX => set the radius of the zone (default is 20)
nochat true/false => prevent players from chatting in this zone
nobleed true/false => prevent players from taking damage from bleeding
nobuild true/false => no buildings can be built in the zone (2)
noboxloot true/false => prevent players from looting boxes
nodecay true/false => remove decay from all buildings and deployables in the area
nodeploy true/false => items will not be allowed to be deployed (3)
nocorpse true/false => remove players corpse if they die in this zone
nogather true/false => prevent people from gathering in this zone
notp true/false => no teleportation commands can be used to get in or out of the zone (m-Teleportation)
nokits true/false => no kits can be requested inside the zone (Kits plugin)
noplayerloot true/false => prevent players from looting other players or sleepers
nopve true/false => animals will be invulnerable
noremove true/false => block players from using the remover tool in here. default is set to true.
nosuicide true/false => can't write "kill" in the console, to commit suicide
nowounded true/false => when a player is supposed to die, he dies, doesn't go by the wounded state
npcfreeze true/false => freeze the NPC (animals won't move any more in the zone)
killsleepers true/false => all sleepers will be killed when they go to sleep here
radiation XX/false => add radiation to the zone
nodrown true/false => disables drowning
nostability true/false => stability is turned off
noupgrade true/false => buildings can't be upgraded
ejectsleepers true/false => sleepers will be moved out of the zone
nopickup true/false => block picking up items
nocollect true/false => block picking up collectables
nodrop true/false => removes dropped items