im using a plugin that lands helicopter but when I get away from general render distance (I see trees, objects starting to disappear from distance) and the helicopter is in outside that range, it disappear 0 to 2 seconds approx. to reappear right after. Just like if its part of the removable textures but keep popping back in. I can hear the heli noise going in and out as it reappear. When I get inside the render, it never disappear. Why? I have no problem with the flying ones, they always stay in the world.
What should I check to make sure it doesnt depop? did it spawn as a "bad entity" and not a real helicopter? if you can show me the right direction what im missing to have it stop with that reload entity from far distance, would appreciate it.
Problem with helicopter render entity
Discussion in 'Rust Development' started by FireBurst, Jun 28, 2018.