Ayrin submitted a new resource:
PrefabSniffer - Sniffs the game files for prefab file locations
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PrefabSniffer
Moved
Total Downloads: 1,317 - First Release: May 29, 2016 - Last Update: Jul 6, 2018
- 5/5, 8 likes
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Ayrin updated PrefabSniffer with a new update entry:
1.1.0
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Ayrin updated PrefabSniffer with a new update entry:
1.1.1
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This plugin still supported/functional? I can't seem to get anything out of it. Also, a list of available modules would be helpful too.
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What if there is a space in the asset path? Im not able to 'entity.create' this "assets/prefabs/deployable/oil refinery/refinery_small_deployed.prefab" because of the space in the 'oil refinery'.
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Are tou using this with the build tool? If so, all you need is the number.
[DOUBLEPOST=1488206972][/DOUBLEPOST] -
That worked like a charm thank you!
I used this:
entity.create "assets/prefabs/deployable/oil refinery/refinery_small_deployed.prefab" -
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This mod is in need of updating.
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Wulf Community Admin
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18:06 [Error] Error while compiling: PrefabSniffer.cs(29,41): error CS0117: `GameManifest' does not contain a definition for `Get'
18:06 [Error] Error while compiling: RandomSpawner.cs(42,65): error CS0117: `GameManifest' does not contain a definition for `Get'
I am in need of prefabsniffing in my life!!! -
Wulf Community Admin
Wulf updated PrefabSniffer with a new update entry:
1.1.2
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Hard coded paths
Code:(20:06:09) | Failed to call hook 'cmdSniffPrefabs' on plugin 'PrefabSniffer v1.1.2' (DirectoryNotFoundException: Could not find a part of the path "C:\TCAFiles\Users\******\364\server\28015\oxide\logs\PrefabsBuild_04-05-2017.txt".) (20:06:09) | at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in <filename unknown>:0 at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) at System.IO.StreamWriter..ctor (System.String path, Boolean append, System.Text.Encoding encoding, Int32 bufferSize) [0x00000] in <filename unknown>:0 at System.IO.StreamWriter..ctor (System.String path, Boolean append) [0x00000] in <filename unknown>:0 at (wrapper remoting-invoke-with-check) System.IO.StreamWriter:.ctor (string,bool) at System.IO.File.AppendAllText (System.String path, System.String contents) [0x00000] in <filename unknown>:0 at ConVar.Server.Log (System.String strFilename, System.String strMessage) [0x00000] in <filename unknown>:0 at Oxide.Plugins.PrefabSniffer.cmdSniffPrefabs (.Arg arg) [0x00000] in <filename unknown>:0 at Oxide.Plugins.PrefabSniffer.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0
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Wulf Community Admin
Wulf updated PrefabSniffer with a new update entry:
1.2.0
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This is one of the best yet simplest plug ins! thank you so much!
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error with tonights oxide update
Code:Failed to call hook 'OnServerInitialized' on plugin 'PrefabSniffer v1.2.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.PrefabSniffer.OnServerInitialized () [0x00000] in <filename unknown>:0 at Oxide.Plugins.PrefabSniffer.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0
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Wulf Community Admin
Wulf updated PrefabSniffer with a new update entry:
1.2.1
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Code:
[Error] Error while compiling: PrefabSniffer.cs(17,36): error CS1070: The type `UnityEngine.AssetBundle' has been forwarded to an assembly that is not referenced. Consider adding a reference to assembly `UnityEngine.AssetBundleModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'
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Wulf Community Admin
// Reference: UnityEngine.AssetBundleModule
Other solution is to update Oxide where that reference is added by default for Rust's Unity update.