1. I made machine guns shoot rockets, but they just aren't intimidating enough. Tried to embiggen them with something like:

    Code:
    rocket.transform.localScale += new Vector3(1f, 1f, 1f);
    It did successfully change localScale variable but nothing happened in the world.

    On a side note, can the explosion effect be scaled too? I set the blast radius to 100 for tree removal but the visual effect does not match it.
     
  2. i don't think you can scale
    you could use vis.entities to find the trees within radius and then run an explosion effect on each tree
     
  3. I don't have anything against trees. It was just a way of testing the blast radius.
     
  4. Oh then you can do that by modifying the rocket. Look at explosives modifier plugins code
     
  5. I already know how to change the damage radius. After about 100 metres Rust starts to complain. I want to make the visual object bigger, as it flies through the air.
     
  6. You would only be scaling the size of the object on the server, the client spawns its own entity with its own default scaling. Without changes to Rust's codebase this won't be possible.