So, I run a server with decay disabled. I use the NoDecay plugin to keep twig decaying to prevent clutter, etc. Well, earlier today all my plugins were randomly unloaded for no particular reason (files still in tact, no server crash), which turned normal decay back on and every base is now gone or half wiped out. Everyone is pissed.
Why would this happen, and is there a way to prevent it from happening again?
Not an Issue Plugins randomly unloaded, server wiped out (no details)
Discussion in 'Rust Discussion' started by AFX, Jul 20, 2018.
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same here all plugins are self unloaded, no crashes, around ~23:00 german time,
we run on the dedicated server 2 Rust Server and it happend just on the one
its spam the log with this error
Code:NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00020] in <e62018e11c0a49d48c08c9fbcfd3623f>:0 at NPCPlayerApex.get_GetNavAgent () [0x00011] in <6c1dddf6320b4d0babe362b3a31197a7>:0 at NPCPlayerApex.IsNavRunning () [0x00020] in <6c1dddf6320b4d0babe362b3a31197a7>:0 at NPCPlayerApex._UpdateGroundedSelfFacts () [0x00043] in <6c1dddf6320b4d0babe362b3a31197a7>:0 at NPCPlayerApex.TickReasoningSystem () [0x0003e] in <6c1dddf6320b4d0babe362b3a31197a7>:0 at NPCPlayerApex.Apex.LoadBalancing.ILoadBalanced.ExecuteUpdate (System.Single deltaTime, System.Single nextInterval) [0x0008b] in <6c1dddf6320b4d0babe362b3a31197a7>:0 at Apex.LoadBalancing.LoadBalancedQueue.Update () [0x000ab] in <bb0a7f1370d1429d8f5843f17f216f71>:0 at Apex.LoadBalancing.LoadBalancerComponent.Update () [0x00006] in <bb0a7f1370d1429d8f5843f17f216f71>:0 (Filename: <e62018e11c0a49d48c08c9fbcfd3623f> Line: 0)NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00020] in <e62018e11c0a49d48c08c9fbcfd3623f>:0 at NPCPlayerApex.get_GetNavAgent () [0x00011] in <6c1dddf6320b4d0babe362b3a31197a7>:0 at NPCPlayerApex.IsNavRunning () [0x00020] in <6c1dddf6320b4d0babe362b3a31197a7>:0 at NPCPlayerApex._UpdateGroundedSelfFacts () [0x00043] in <6c1dddf6320b4d0babe362b3a31197a7>:0 at NPCPlayerApex.TickReasoningSystem () [0x0003e] in <6c1dddf6320b4d0babe362b3a31197a7>:0 at NPCPlayerApex.Apex.LoadBalancing.ILoadBalanced.ExecuteUpdate (System.Single deltaTime, System.Single nextInterval) [0x0008b] in <6c1dddf6320b4d0babe362b3a31197a7>:0 at Apex.LoadBalancing.LoadBalancedQueue.Update () [0x000ab] in <bb0a7f1370d1429d8f5843f17f216f71>:0 at Apex.LoadBalancing.LoadBalancerComponent.Update () [0x00006] in <bb0a7f1370d1429d8f5843f17f216f71>:0 (Filename: <e62018e11c0a49d48c08c9fbcfd3623f> Line: 0)
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Wulf Community Admin
@AFX, I'd recommend checking your logs for any command usage. Also check to make sure you do not have any rogue admin in your Oxide groups. We can't really help beyond that with little detail being provided.
Also, if you aren't backing up regularly (does't sound like it), I would recommend doing so. -
(13:34:06) | Calling 'Unload' on 'BoxLooters v0.3.4' took 124ms
(13:34:06) | Unloaded plugin BoxLooters v0.3.4 by 4seti / k1lly0u
(13:34:06) | Unloaded plugin CountryBlock v1.2.4 by Wulf/lukespragg
(13:34:06) | Unloaded plugin NoDecay v1.0.25 by Diesel_42o
(13:34:06) | Unloaded plugin NoGiveNotices v0.1.0 by Wulf/lukespragg
(13:34:06) | Unloaded plugin Prod v2.2.9 by Reneb
(13:34:06) | Unloaded plugin Vanish v0.5.8 by Wulf/lukespragg
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Wulf Community Admin