1. AFX

    AFX

    So, I run a server with decay disabled. I use the NoDecay plugin to keep twig decaying to prevent clutter, etc. Well, earlier today all my plugins were randomly unloaded for no particular reason (files still in tact, no server crash), which turned normal decay back on and every base is now gone or half wiped out. Everyone is pissed.

    Why would this happen, and is there a way to prevent it from happening again?
     
  2. same here all plugins are self unloaded, no crashes, around ~23:00 german time,
    we run on the dedicated server 2 Rust Server and it happend just on the one
    its spam the log with this error

    Code:
    NullReferenceException
      at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr)
      at UnityEngine.Component.GetComponent[T] () [0x00020] in <e62018e11c0a49d48c08c9fbcfd3623f>:0
      at NPCPlayerApex.get_GetNavAgent () [0x00011] in <6c1dddf6320b4d0babe362b3a31197a7>:0
      at NPCPlayerApex.IsNavRunning () [0x00020] in <6c1dddf6320b4d0babe362b3a31197a7>:0
      at NPCPlayerApex._UpdateGroundedSelfFacts () [0x00043] in <6c1dddf6320b4d0babe362b3a31197a7>:0
      at NPCPlayerApex.TickReasoningSystem () [0x0003e] in <6c1dddf6320b4d0babe362b3a31197a7>:0
      at NPCPlayerApex.Apex.LoadBalancing.ILoadBalanced.ExecuteUpdate (System.Single deltaTime, System.Single nextInterval) [0x0008b] in <6c1dddf6320b4d0babe362b3a31197a7>:0
      at Apex.LoadBalancing.LoadBalancedQueue.Update () [0x000ab] in <bb0a7f1370d1429d8f5843f17f216f71>:0
      at Apex.LoadBalancing.LoadBalancerComponent.Update () [0x00006] in <bb0a7f1370d1429d8f5843f17f216f71>:0
     
    (Filename: <e62018e11c0a49d48c08c9fbcfd3623f> Line: 0)NullReferenceException
      at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr)
      at UnityEngine.Component.GetComponent[T] () [0x00020] in <e62018e11c0a49d48c08c9fbcfd3623f>:0
      at NPCPlayerApex.get_GetNavAgent () [0x00011] in <6c1dddf6320b4d0babe362b3a31197a7>:0
      at NPCPlayerApex.IsNavRunning () [0x00020] in <6c1dddf6320b4d0babe362b3a31197a7>:0
      at NPCPlayerApex._UpdateGroundedSelfFacts () [0x00043] in <6c1dddf6320b4d0babe362b3a31197a7>:0
      at NPCPlayerApex.TickReasoningSystem () [0x0003e] in <6c1dddf6320b4d0babe362b3a31197a7>:0
      at NPCPlayerApex.Apex.LoadBalancing.ILoadBalanced.ExecuteUpdate (System.Single deltaTime, System.Single nextInterval) [0x0008b] in <6c1dddf6320b4d0babe362b3a31197a7>:0
      at Apex.LoadBalancing.LoadBalancedQueue.Update () [0x000ab] in <bb0a7f1370d1429d8f5843f17f216f71>:0
      at Apex.LoadBalancing.LoadBalancerComponent.Update () [0x00006] in <bb0a7f1370d1429d8f5843f17f216f71>:0
     
    (Filename: <e62018e11c0a49d48c08c9fbcfd3623f> Line: 0)
    o.reload * dont help, i needed restart the server new again
     
  3. Wulf

    Wulf Community Admin

    That error is related to AI/NPCs from Rust, not buildings.

    @AFX, I'd recommend checking your logs for any command usage. Also check to make sure you do not have any rogue admin in your Oxide groups. We can't really help beyond that with little detail being provided.

    Also, if you aren't backing up regularly (does't sound like it), I would recommend doing so.
     
  4. AFX

    AFX

    No rogue admins, and all the log says is this:
    (13:34:06) | Calling 'Unload' on 'BoxLooters v0.3.4' took 124ms
    (13:34:06) | Unloaded plugin BoxLooters v0.3.4 by 4seti / k1lly0u
    (13:34:06) | Unloaded plugin CountryBlock v1.2.4 by Wulf/lukespragg
    (13:34:06) | Unloaded plugin NoDecay v1.0.25 by Diesel_42o
    (13:34:06) | Unloaded plugin NoGiveNotices v0.1.0 by Wulf/lukespragg
    (13:34:06) | Unloaded plugin Prod v2.2.9 by Reneb
    (13:34:06) | Unloaded plugin Vanish v0.5.8 by Wulf/lukespragg

    Yeah, I wasn't, but I will from now on. That was dumb on my part.
     
  5. Wulf

    Wulf Community Admin

    I would suggest making sure you are updated with Oxide as well, as we released a somewhat important update yesterday that may be related to your incident.