I have run into an issue:
i want to mod an event for my server. In this event, for a set period of time ALL spawn points shall be spawning PlagueVillagers instead of normal animals (excluding airborne creatures like doves and so on)
the theory is easy.
what i did was:
Mods/CrownLand Spawn Points.cfg
and replace all spawn points names with PlagueVillager 1-212 (+/- 5)
of course, it DID not work (would have been to easy)
it looked like this:
[DOUBLEPOST=1456092769][/DOUBLEPOST]when i start the server and he loads the Mod.cfg THIS happensCode:Animals.Plague Villager 1.Enabled = 'True' # True Animals.Plague Villager 1.HeightOffset = '1' # 1 Animals.Plague Villager 1.IdleCullingPeriod = '300' # 300 Animals.Plague Villager 1.Position.x = '-352.9002' # -352.9002 Animals.Plague Villager 1.Position.z = '-316.1556' # -316.1556 Animals.Plague Villager 1.SpawnCooldown = '300' # 300 Animals.Plague Villager 1.SpawnOnlyatNight = 'False' # False Animals.Plague Villager 1.SpawnRetryInterval = '10' # 10 Animals.Plague Villager 2.Enabled = 'True' # True Animals.Plague Villager 2.HeightOffset = '1' # 1 Animals.Plague Villager 2.IdleCullingPeriod = '300' # 300 Animals.Plague Villager 2.Position.x = '-343.7938' # -343.7938 Animals.Plague Villager 2.Position.z = '-316.9859' # -316.9859 Animals.Plague Villager 2.SpawnCooldown = '300' # 300 Animals.Plague Villager 2.SpawnOnlyatNight = 'False' # False Animals.Plague Villager 2.SpawnRetryInterval = '10' # 10 Animals.Plague Villager 3.Enabled = 'True' # True Animals.Plague Villager 3.HeightOffset = '1' # 1 Animals.Plague Villager 3.IdleCullingPeriod = '300' # 300 Animals.Plague Villager 3.Position.x = '-353.5491' # -353.5491 Animals.Plague Villager 3.Position.z = '-325.0151' # -325.0151 Animals.Plague Villager 3.SpawnCooldown = '300' # 300 Animals.Plague Villager 3.SpawnOnlyatNight = 'False' # False Animals.Plague Villager 3.SpawnRetryInterval = '10' # 10 Animals.Plague Villager 4.Enabled = 'True' # True Animals.Plague Villager 4.HeightOffset = '1' # 1 Animals.Plague Villager 4.IdleCullingPeriod = '300' # 300 Animals.Plague Villager 4.Position.x = '-273.8839' # -273.8839 Animals.Plague Villager 4.Position.z = '-445.1313' # -445.1313 Animals.Plague Villager 4.SpawnCooldown = '300' # 300 Animals.Plague Villager 4.SpawnOnlyatNight = 'False' # False Animals.Plague Villager 4.SpawnRetryInterval = '10' # 10 Animals.Plague Villager 5.Enabled = 'True' # True Animals.Plague Villager 5.HeightOffset = '1' # 1 Animals.Plague Villager 5.IdleCullingPeriod = '300' # 300 Animals.Plague Villager 5.Position.x = '-261.2046' # -261.2046 Animals.Plague Villager 5.Position.z = '-434.4211' # -434.4211 Animals.Plague Villager 5.SpawnCooldown = '300' # 300 Animals.Plague Villager 5.SpawnOnlyatNight = 'False' # False Animals.Plague Villager 5.SpawnRetryInterval = '10' # 10 Animals.Plague Villager 6.Enabled = 'True' # True Animals.Plague Villager 6.HeightOffset = '1' # 1 Animals.Plague Villager 6.IdleCullingPeriod = '300' # 300 Animals.Plague Villager 6.Position.x = '-284.097' # -284.097 Animals.Plague Villager 6.Position.z = '-448.0003' # -448.0003 Animals.Plague Villager 6.SpawnCooldown = '300' # 300 Animals.Plague Villager 6.SpawnOnlyatNight = 'False' # False Animals.Plague Villager 6.SpawnRetryInterval = '10' # 10 Animals.Plague Villager 7.Enabled = 'True' # True Animals.Plague Villager 7.HeightOffset = '1' # 1 Animals.Plague Villager 7.IdleCullingPeriod = '300' # 300 Animals.Plague Villager 7.Position.x = '-284.097' # -284.097 Animals.Plague Villager 7.Position.z = '-426.0696' # -426.0696 Animals.Plague Villager 7.SpawnCooldown = '300' # 300 Animals.Plague Villager 7.SpawnOnlyatNight = 'False' # False Animals.Plague Villager 7.SpawnRetryInterval = '10' # 10 Animals.Plague Villager 8.Enabled = 'True' # True Animals.Plague Villager 8.HeightOffset = '1' # 1 Animals.Plague Villager 8.IdleCullingPeriod = '300' # 300 Animals.Plague Villager 8.Position.x = '-320.8753' # -330.8753 Animals.Plague Villager 8.Position.z = '-300.2162' # -316.2162 Animals.Plague Villager 8.SpawnCooldown = '300' # 300 Animals.Plague Villager 8.SpawnOnlyatNight = 'False' # False Animals.Plague Villager 8.SpawnRetryInterval = '10' # 10 Animals.Plague Villager 9.Enabled = 'True' # True Animals.Plague Villager 9.HeightOffset = '1' # 1 Animals.Plague Villager 9.IdleCullingPeriod = '300' # 300 Animals.Plague Villager 9.Position.x = '-320.8753' # -330.8753 Animals.Plague Villager 9.Position.z = '-300.2162' # -316.2162 Animals.Plague Villager 9.SpawnCooldown = '300' # 300 Animals.Plague Villager 9.SpawnOnlyatNight = 'False' # False Animals.Plague Villager 9.SpawnRetryInterval = '10' # 10
and this happens to every PlagueVillager spawnpoint above 8 that i try to create.Code:Animals.Plague Villager 7.SpawnOnlyatNight = 'False' # False Animals.Plague Villager 7.SpawnRetryInterval = '10' # 10 Animals.Plague Villager 8.Enabled = 'True' # True Animals.Plague Villager 8.HeightOffset = '1' # 1 Animals.Plague Villager 8.IdleCullingPeriod = '300' # 300 Animals.Plague Villager 8.Position.x = '-320.8753' # -330.8753 Animals.Plague Villager 8.Position.z = '-300.2162' # -316.2162 Animals.Plague Villager 8.SpawnCooldown = '300' # 300 Animals.Plague Villager 8.SpawnOnlyatNight = 'False' # False Animals.Plague Villager 8.SpawnRetryInterval = '10' # 10 # Animals.Plague Villager 9.HeightOffset = \'1\' \# 1 # Animals.Plague Villager 9.Enabled = \'True\' \# True # Animals.Plague Villager 9.IdleCullingPeriod = \'300\' \# 300 # Animals.Plague Villager 9.Position.x = \'-330.8753\' \# -330.8753 # Animals.Plague Villager 9.Position.z = \'-316.2162\' \# -316.2162 # Animals.Plague Villager 9.SpawnCooldown = \'300\' \# 300 # Animals.Plague Villager 9.SpawnOnlyatNight = \'False\' \# False # Animals.Plague Villager 9.SpawnRetryInterval = \'10\' \# 10
i have been looking through the assemblies and did find something called creature limiter.
but the only thing that is defined there is:
count creatures -> this maximum count
(or something like this)
so is there any way to overcome that limit ?
i already treid to delete every other spawn point for any other animal (so i dont get to many creatures all together) but it does not change anything
and yes i am aware of the structure of the file (1,10,11,2,3,4,5,6,7,8,9 and so on)
I am really desperate about this. as you people may recognize, Reign of Kings is slowly dying, i need to keep my players happy.
juk3b0x
PlagueVillager Spawning
Discussion in 'Reign of Kings Discussion' started by juk3b0x, Feb 21, 2016.
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Same questions here... can't ever find shit about it. Sucks.....
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Animals.Plague Villager 1.Enabled = 'True' # True
Animals.Plague Villager 1.HeightOffset = '1' # 1
Animals.Plague Villager 1.IdleCullingPeriod = '300' # 300
Animals.Plague Villager 1.Position.x = '-18.2325' # 338.2325
Animals.Plague Villager 1.Position.z = '302.175' # -97.175
Animals.Plague Villager 1.SpawnCooldown = '300' # 300
Animals.Plague Villager 1.SpawnOnlyatNight = 'False' # False
Animals.Plague Villager 1.SpawnRetryInterval = '10' # 10
villager spawn near throne
[DOUBLEPOST=1461498824][/DOUBLEPOST]and this is stormwall and need to copy/paste lines for inside StormWall Loot Tables files do not mod StormWall Loot Tables default.and dont mod any default files. -
So, what you say is, instead of creating 200 different spawns, just use 1 spawn 200 times... why didn't I think of that....
I'll try it tomorrow! -
Did this ever work I am trying to create multiple spawns for Plague Villagers but it is only spawning a very few seems like there is some kind of limit somewhere for how many can be spawned at one time is there a way to mod this.