1. I have run into an issue:

    i want to mod an event for my server. In this event, for a set period of time ALL spawn points shall be spawning PlagueVillagers instead of normal animals (excluding airborne creatures like doves and so on)

    the theory is easy.

    what i did was:

    Mods/CrownLand Spawn Points.cfg

    and replace all spawn points names with PlagueVillager 1-212 (+/- 5)

    of course, it DID not work (would have been to easy)

    it looked like this:

    Code:
    Animals.Plague Villager 1.Enabled             = 'True'   # True
    Animals.Plague Villager 1.HeightOffset        = '1'   # 1
    Animals.Plague Villager 1.IdleCullingPeriod   = '300'   # 300
    Animals.Plague Villager 1.Position.x          = '-352.9002'   # -352.9002
    Animals.Plague Villager 1.Position.z          = '-316.1556'   # -316.1556
    Animals.Plague Villager 1.SpawnCooldown       = '300'   # 300
    Animals.Plague Villager 1.SpawnOnlyatNight    = 'False'   # False
    Animals.Plague Villager 1.SpawnRetryInterval  = '10'   # 10
    Animals.Plague Villager 2.Enabled             = 'True'   # True
    Animals.Plague Villager 2.HeightOffset        = '1'   # 1
    Animals.Plague Villager 2.IdleCullingPeriod   = '300'   # 300
    Animals.Plague Villager 2.Position.x          = '-343.7938'   # -343.7938
    Animals.Plague Villager 2.Position.z          = '-316.9859'   # -316.9859
    Animals.Plague Villager 2.SpawnCooldown       = '300'   # 300
    Animals.Plague Villager 2.SpawnOnlyatNight    = 'False'   # False
    Animals.Plague Villager 2.SpawnRetryInterval  = '10'   # 10
    Animals.Plague Villager 3.Enabled             = 'True'   # True
    Animals.Plague Villager 3.HeightOffset        = '1'   # 1
    Animals.Plague Villager 3.IdleCullingPeriod   = '300'   # 300
    Animals.Plague Villager 3.Position.x          = '-353.5491'   # -353.5491
    Animals.Plague Villager 3.Position.z          = '-325.0151'   # -325.0151
    Animals.Plague Villager 3.SpawnCooldown       = '300'   # 300
    Animals.Plague Villager 3.SpawnOnlyatNight    = 'False'   # False
    Animals.Plague Villager 3.SpawnRetryInterval  = '10'   # 10
    Animals.Plague Villager 4.Enabled             = 'True'   # True
    Animals.Plague Villager 4.HeightOffset        = '1'   # 1
    Animals.Plague Villager 4.IdleCullingPeriod   = '300'   # 300
    Animals.Plague Villager 4.Position.x          = '-273.8839'   # -273.8839
    Animals.Plague Villager 4.Position.z          = '-445.1313'   # -445.1313
    Animals.Plague Villager 4.SpawnCooldown       = '300'   # 300
    Animals.Plague Villager 4.SpawnOnlyatNight    = 'False'   # False
    Animals.Plague Villager 4.SpawnRetryInterval  = '10'   # 10
    Animals.Plague Villager 5.Enabled             = 'True'   # True
    Animals.Plague Villager 5.HeightOffset        = '1'   # 1
    Animals.Plague Villager 5.IdleCullingPeriod   = '300'   # 300
    Animals.Plague Villager 5.Position.x          = '-261.2046'   # -261.2046
    Animals.Plague Villager 5.Position.z          = '-434.4211'   # -434.4211
    Animals.Plague Villager 5.SpawnCooldown       = '300'   # 300
    Animals.Plague Villager 5.SpawnOnlyatNight    = 'False'   # False
    Animals.Plague Villager 5.SpawnRetryInterval  = '10'   # 10
    Animals.Plague Villager 6.Enabled             = 'True'   # True
    Animals.Plague Villager 6.HeightOffset        = '1'   # 1
    Animals.Plague Villager 6.IdleCullingPeriod   = '300'   # 300
    Animals.Plague Villager 6.Position.x          = '-284.097'   # -284.097
    Animals.Plague Villager 6.Position.z          = '-448.0003'   # -448.0003
    Animals.Plague Villager 6.SpawnCooldown       = '300'   # 300
    Animals.Plague Villager 6.SpawnOnlyatNight    = 'False'   # False
    Animals.Plague Villager 6.SpawnRetryInterval  = '10'   # 10
    Animals.Plague Villager 7.Enabled             = 'True'   # True
    Animals.Plague Villager 7.HeightOffset        = '1'   # 1
    Animals.Plague Villager 7.IdleCullingPeriod   = '300'   # 300
    Animals.Plague Villager 7.Position.x          = '-284.097'   # -284.097
    Animals.Plague Villager 7.Position.z          = '-426.0696'   # -426.0696
    Animals.Plague Villager 7.SpawnCooldown       = '300'   # 300
    Animals.Plague Villager 7.SpawnOnlyatNight    = 'False'   # False
    Animals.Plague Villager 7.SpawnRetryInterval  = '10'   # 10
    Animals.Plague Villager 8.Enabled             = 'True'   # True
    Animals.Plague Villager 8.HeightOffset        = '1'   # 1
    Animals.Plague Villager 8.IdleCullingPeriod   = '300'   # 300
    Animals.Plague Villager 8.Position.x          = '-320.8753'   # -330.8753
    Animals.Plague Villager 8.Position.z          = '-300.2162'   # -316.2162
    Animals.Plague Villager 8.SpawnCooldown       = '300'   # 300
    Animals.Plague Villager 8.SpawnOnlyatNight    = 'False'   # False
    Animals.Plague Villager 8.SpawnRetryInterval  = '10'   # 10
    Animals.Plague Villager 9.Enabled             = 'True'   # True
    Animals.Plague Villager 9.HeightOffset        = '1'   # 1
    Animals.Plague Villager 9.IdleCullingPeriod   = '300'   # 300
    Animals.Plague Villager 9.Position.x          = '-320.8753'   # -330.8753
    Animals.Plague Villager 9.Position.z          = '-300.2162'   # -316.2162
    Animals.Plague Villager 9.SpawnCooldown       = '300'   # 300
    Animals.Plague Villager 9.SpawnOnlyatNight    = 'False'   # False
    Animals.Plague Villager 9.SpawnRetryInterval  = '10'   # 10
    [DOUBLEPOST=1456092769][/DOUBLEPOST]when i start the server and he loads the Mod.cfg THIS happens

    Code:
    Animals.Plague Villager 7.SpawnOnlyatNight    = 'False'   # False
    Animals.Plague Villager 7.SpawnRetryInterval  = '10'   # 10
    Animals.Plague Villager 8.Enabled             = 'True'   # True
    Animals.Plague Villager 8.HeightOffset        = '1'   # 1
    Animals.Plague Villager 8.IdleCullingPeriod   = '300'   # 300
    Animals.Plague Villager 8.Position.x          = '-320.8753'   # -330.8753
    Animals.Plague Villager 8.Position.z          = '-300.2162'   # -316.2162
    Animals.Plague Villager 8.SpawnCooldown       = '300'   # 300
    Animals.Plague Villager 8.SpawnOnlyatNight    = 'False'   # False
    Animals.Plague Villager 8.SpawnRetryInterval  = '10'   # 10
    # Animals.Plague Villager 9.HeightOffset = \'1\'   \# 1
    # Animals.Plague Villager 9.Enabled = \'True\'   \# True
    # Animals.Plague Villager 9.IdleCullingPeriod = \'300\'   \# 300
    # Animals.Plague Villager 9.Position.x = \'-330.8753\'   \# -330.8753
    # Animals.Plague Villager 9.Position.z = \'-316.2162\'   \# -316.2162
    # Animals.Plague Villager 9.SpawnCooldown = \'300\'   \# 300
    # Animals.Plague Villager 9.SpawnOnlyatNight = \'False\'   \# False
    # Animals.Plague Villager 9.SpawnRetryInterval = \'10\'   \# 10
    and this happens to every PlagueVillager spawnpoint above 8 that i try to create.

    i have been looking through the assemblies and did find something called creature limiter.
    but the only thing that is defined there is:

    count creatures -> this maximum count
    (or something like this)

    so is there any way to overcome that limit ?

    i already treid to delete every other spawn point for any other animal (so i dont get to many creatures all together) but it does not change anything
    and yes i am aware of the structure of the file (1,10,11,2,3,4,5,6,7,8,9 and so on)

    I am really desperate about this. as you people may recognize, Reign of Kings is slowly dying, i need to keep my players happy.


    juk3b0x
     
  2. Same questions here... can't ever find shit about it. Sucks.....
     
  3. Animals.Plague Villager 1.Enabled = 'True' # True
    Animals.Plague Villager 1.HeightOffset = '1' # 1
    Animals.Plague Villager 1.IdleCullingPeriod = '300' # 300
    Animals.Plague Villager 1.Position.x = '-18.2325' # 338.2325
    Animals.Plague Villager 1.Position.z = '302.175' # -97.175
    Animals.Plague Villager 1.SpawnCooldown = '300' # 300
    Animals.Plague Villager 1.SpawnOnlyatNight = 'False' # False
    Animals.Plague Villager 1.SpawnRetryInterval = '10' # 10


    villager spawn near throne
    [DOUBLEPOST=1461498824][/DOUBLEPOST]and this is stormwall and need to copy/paste lines for inside StormWall Loot Tables files do not mod StormWall Loot Tables default.and dont mod any default files.
     
  4. So, what you say is, instead of creating 200 different spawns, just use 1 spawn 200 times... why didn't I think of that....

    I'll try it tomorrow!
     
  5. I'm doing the same.
     
    Last edited by a moderator: Jul 31, 2016
  6. Did this ever work I am trying to create multiple spawns for Plague Villagers but it is only spawning a very few seems like there is some kind of limit somewhere for how many can be spawned at one time is there a way to mod this.