1. I have one dedicated server in OVH and i have created 2 games,
    1- Rust Modded
    2- Rust Vanilla
    The rust modded is the problem, so many players have 10k ping, i dont know why, and the same players play in Rust Vanilla and dont have problems.... 33ms ping

    WTF?

    Im using TCAdmin and Debian 7.10


    3 first lines on start console server:

    layers : 0 (150 max) (0 queued) (0 joining)

    id name ping connected addr owner violation


    (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    [RCON][xx.xxx.xxx.234:61364] server.description
    [DOUBLEPOST=1462579410][/DOUBLEPOST]PD: OK! Problem resolved! The problem was tickrate config, i change tickrate 100 for default tickrate, and now all work good
     

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    Last edited by a moderator: May 7, 2016